Unity / C# Game Developer · Founder of Wazang Games
I build games that ship: three titles released on Steam in 2026, plus a mobile game live on Google Play.
📍 Copenhagen, Denmark · Open to Unity / game-dev roles
- 🎮 I run Wazang Games, my indie studio, and own the code end to end: architecture, gameplay, UI, multiplayer, builds and the Steam release.
- 🧩 Before that I was a Unity Developer at Narcade, building meta and LiveOps features (Lava Quest, Battle Pass, Competitions, Daily Rewards, User Profile) for Match-3 / Match-3D mobile puzzle games.
- 🏗️ I care about architecture: dependency injection (Zenject, VContainer), ScriptableObject-driven content, SOLID, unit tests, and profiling until the frame time is flat.
- 🌐 I've built online and shared-screen multiplayer for up to 8 players with FishNet and Steamworks.
- ⚡ Electrical & Electronics Engineer by degree. I started out writing embedded C for STM32 before moving into games.
Mayday Protocol Steam · Mar 2026 Asymmetric co-op puzzle for 2–4 players on one PC: the pilot sees the cockpit, the co-pilots hold the manual. A post-launch update added new levels and a native macOS build. |
Stack Mates Steam · Aug 2026 Co-op puzzle-platformer for 2–8 players, online (FishNet) and shared-screen. Switch between horizontal and vertical forms, stack on your friends and reach the portal together. Full controller support and Steam Cloud saves. |
Slaymeji: Roguelite Desktop Survivor Steam Early Access · Aug 2026 2D bullet heaven: build a ring of weapons and survive 25 procedurally generated waves, or let Auto Mode play. A desktop companion turns your finished to-dos into permanent progression. |
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Insane Tile – 3D Match Tile Google Play · 1K+ downloads 3D tile-match puzzle, live and maintained since launch. The 2026 update brought a full visual overhaul and a monetization SDK migration (Google Mobile Ads, ironSource). |
Your Life is Not Covered Coming soon to Steam · Wishlist now Darkly comic, first-person, physics-based action. Salvage insured valuables from burning buildings and hit the quota before the floor gives way. Saving the people inside is up to your conscience. |
UpShot Announced · PC (Steam) A 3D co-op take on classic bubble-popping arcade action. Grab your friends, aim up and clear the court before it clears you. |
- Steam Build Pipeline: a Unity Editor tool that builds a Windows64 player, generates the Steamworks VDF scripts and uploads through steamcmd without leaving the Editor. Demo, Playtest and Prod are separate environments with their own AppIds, depots and branch whitelists, so a build can't ship to the wrong app. MIT licensed, installable as a UPM git package.
| When | Role | Where |
|---|---|---|
| 2025 – now | Founder & Game Developer | Wazang Games |
| 2024 – 2025 | Unity Developer | Narcade |
| 2023 – 2024 | RPA Consultant & Business Analyst | Robusta Cognitive Automation |
| 2022 | Flutter Developer (volunteer) | CryptoOwl |
- Flutter: Food Delivery (meal ordering app with Firebase Auth, Firestore and BLoC), Water Reminder (hydration tracker on Google Play with reminders, localization and cross-device sync), Trendyol Yemek UI clone, Pixel Arena
- Unity: Looter and Runner (three-chapter hyper-casual mobile game), Boom Blocks (Match-3, my first game on the Play Store in 2021, retired in 2025)
- Embedded: STM32F103 Blue Pill beginner projects, STM32 RFID reader with Bluetooth, PIC16F877A temperature & humidity indicator
- Unity: Zenject · VContainer · ScriptableObjects · Addressables · DOTween · Spine · TextMesh Pro · Profiler · DOTS/ECS · Unit Testing
- Multiplayer & backend: FishNet · Mirror · Netcode for GameObjects · Steamworks.NET / Facepunch.Steamworks · Nakama · PlayFab · Firebase / Firestore · SQLite
- Mobile: Flutter · Dart · BLoC · Google Mobile Ads · ironSource
- Tools & art: Rider · Git · GitHub Actions · Docker · Blender · Aseprite · Photoshop · Illustrator · Figma · ComfyUI
- 📧 burakaansahin@gmail.com
- 🌍 burakkaan.dev
- 🎮 Wazang Games Discord · Discord:
bkaansahin








