Compares BIRP vs URP Pipeline Performance across Low-End and High-End GPUs with a Multiple Camera Configuration
- Unity 6000.3.10f1 LTS (Latest)
- DirectX 11 and DirectX 12
- IL2CPP .NET Standard 2.1
- Release Build w/o Debugging
- Frame Timing Enabled
- CPUI/GPU Frame Timing (Script)
- 2 Camera Stacks (Base + Overlay).
- 1 Stacked Camera with Render Texture Output (Base + Overlay)
- Base Cameras Render Sky
- Overlay Cameras Render Depth
- 1 Terrain Mesh (4096x4096 Base Texture Resolution)
- 1 Directional Light
- 1920x1080 Resolution
- Full Screen Window
- VSync Disabled
- No Post-Processing
- First Samples Ignored
- One Sample Per Second
CPU, GPU, and Total Frame Timing

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