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Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0179pNuXVNcvqm3mQfQaRDMs
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0179pNuXVNcvqm3mQfQaRDMs
Assign x before y in the keepOrientation == 2 arm, like the other three arms, which is the order the original emits. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0179pNuXVNcvqm3mQfQaRDMs
Store the rotated unit location straight into the player's slot and test the slot for the count, instead of going through a tile local: the original reads the slot back. Measured 67.2% -> 78.3%. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0179pNuXVNcvqm3mQfQaRDMs
…f first Give the L_ROCKY arm of the update loop its own gridY local like the other three arms. Measured 88.9% -> 94.0%. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0179pNuXVNcvqm3mQfQaRDMs
Index the heat map with the grid position cast to uint. The original compares the position against -1 from memory and then reloads it for the index, so the two reads are different expressions; the cast stops them being merged. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0179pNuXVNcvqm3mQfQaRDMs
…ivID test Initialise isPausing before the aivID test like the original; hoisting stepIncrement as well inverts the ebx/edi allocation and loses 17 points. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0179pNuXVNcvqm3mQfQaRDMs
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0179pNuXVNcvqm3mQfQaRDMs
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0179pNuXVNcvqm3mQfQaRDMs
Drop the hand-written `if (startY >= 100) break;` (it left a path where y was read unassigned, merging the per-loop y webs), compute the tile before the step stores in loops 1 and 2, and write loop 2's reject branch as a continue. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0179pNuXVNcvqm3mQfQaRDMs
Loop 2 indexes the translation matrix by keepYOffset + y written out (the original consumes realY in the multiply and reloads nothing), y is initialised at its declaration, and loop 1 passes keepYOffset + y to xyAreValid with a realX local beside realY. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0179pNuXVNcvqm3mQfQaRDMs
…ed pairs Loop 2 rejects a tile with three separate ifs, the range checks written as realX < 0 || realX > 399 (int locals, realY declared first). MSVC folds each pair into the original's single unsigned compare, keeps the map test's reject block inline and merges the realY reject into it, which also restores the original's loop 3 prologue store order. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0179pNuXVNcvqm3mQfQaRDMs
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