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Reimpl/GameStateStructures - #243

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@gynt gynt commented Sep 27, 2026

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gynt force-pushed the reimpl/GameStateStructures branch from 0ffd027 to 9f4ba41 Compare October 16, 2026 23:06
Comment thread status/addresses-SHC-3BB0A8C1.txt Outdated
@gynt gynt changed the title Reimpl/game state structures Reimpl/GameStateStructures Oct 18, 2026
Split out of the previous reimpl/GameStateStructures tip: the 92
byte-identical functions moved to reimpl/GameStateStructures-100.

What stays here is the work still open - computeBuildingCategoryEntryPointAndDestroyEarlierBuilding
(33.5%), spawnMotherOrChild (54.6%), processPeasantSpawnAndDespawnCycle (84.0%),
resetVariousCountsAndStatisticsAndStartGoodsAndResources (92.2%),
spawnPoisonCloudsAroundBuilding (92.4%), processFoodConsumption (96.8%)
and computePopulationStatistics (98.0%) - plus their status lines, the
/GL entries they use, and the AGENTS.md / cheat-sheet notes and the two
diff tools that record their blockers.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@gynt
gynt force-pushed the reimpl/GameStateStructures branch from 0d94328 to 93ce3f2 Compare October 18, 2026 16:04
It was misfiled onto reimpl/GameStateStructures-100. The cheat-sheet
section recording its blocker is already here.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

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