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gynt
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Oct 16, 2026
Split out of the previous reimpl/GameStateStructures tip: the 92 byte-identical functions moved to reimpl/GameStateStructures-100. What stays here is the work still open - computeBuildingCategoryEntryPointAndDestroyEarlierBuilding (33.5%), spawnMotherOrChild (54.6%), processPeasantSpawnAndDespawnCycle (84.0%), resetVariousCountsAndStatisticsAndStartGoodsAndResources (92.2%), spawnPoisonCloudsAroundBuilding (92.4%), processFoodConsumption (96.8%) and computePopulationStatistics (98.0%) - plus their status lines, the /GL entries they use, and the AGENTS.md / cheat-sheet notes and the two diff tools that record their blockers. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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It was misfiled onto reimpl/GameStateStructures-100. The cheat-sheet section recording its blocker is already here. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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