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feat(dl01): chasing Demon General on every level
CI
#609:
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feat(dl01): chasing Demon General on every level
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test(dl01): browser regression test (Playwright)
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test(dl01): browser regression test (Playwright)
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feat(dl01): Demon Lord — 5-level d-pad sokoban-RPG with crystal-beam …
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feat(dl01): Demon Lord — 5-level d-pad sokoban-RPG with crystal-beam …
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Merge branch 'master' of https://github.com/sonpham-org/arc-agi-3
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fix(ps01): real slosh — phase-accumulator gravity + edge-only rim spill
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fix(ps01): conserved water — no reservoir, no respawn, every dot is real
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fix(ps01): rectangular bucket-style kettle with physical rim overflow
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fix(ps01): bigger kettle, half-full water that actually sloshes, doub…
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fix(ps01): mouse-follow only on hold, real kettle water sim, smaller cup
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feat(ps01): Pouring Water Son — smaller cup, simulated kettle water, …
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feat(pw01 v3): player thermostat — W/S keys nudge a global heat delta
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feat(pw01 v2): heat mechanic — evaporate / freeze / smoke + 3 new levels
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feat: 30 FPS default for multi-frame action animations
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feat(pw01): 30 FPS by default + lives-as-attempts budget
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feat(mt01): 2× sprites, Z↔X swap, animated shell trajectory
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feat(pw01): stop-timing challenge — auto-leveling water, bigger cups,…
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feat: mt01 Mortar — walk-mount-fire game with hidden trajectory + com…
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fix: rebuild bundle.min.js so the live-mode hold-mouse fix actually s…
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fix(human): auto-route live-tagged games to live-mode start
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fix(human): hold-mouse fires ACTION6 every live tick (not just once)
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feat(pw01): bigger kettle sprite
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fix(pw01): idle tick was firing ACTION6 instead of ACTION7
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