Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
<canvas></canvas>
162 changes: 162 additions & 0 deletions apps/typegpu-docs/src/examples/image-processing/tonemapping/index.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,162 @@
import { tgpu, common, d, std } from 'typegpu';
import { defineControls } from '../../common/defineControls.ts';
import { hable, reinhard, aces, neutral } from '@typegpu/color';

const root = await tgpu.init();
const canvas = document.querySelector('canvas') as HTMLCanvasElement;
const context = root.configureContext({ canvas });

const tonemappingUniform = root.createUniform(d.u32, 0);
const pointLightColor = root.createUniform(d.vec3f, d.vec3f(1.0, 0.45, 0.075));
const pointLightScale = root.createUniform(d.f32, 0.2);
const pointLightX = root.createUniform(d.f32, 0.5);
const pointLightY = root.createUniform(d.f32, 0.5);

let sideBySide = false;

const mainFragment = tgpu.fragmentFn({
in: { uv: d.vec2f },
out: d.vec4f,
})(({ uv }) => {
'use gpu';

const brightness = pointLightScale.$ / std.length(uv - d.vec2f(pointLightX.$, pointLightY.$));
let color = pointLightColor.$ * brightness;

if (tonemappingUniform.$ === 1) {
color = aces(color);
} else if (tonemappingUniform.$ === 2) {
color = hable(color);
} else if (tonemappingUniform.$ === 3) {
color = reinhard(color);
} else if (tonemappingUniform.$ === 4) {
color = neutral(color);
}

return d.vec4f(color, 1.0);
});

const mainRenderPipeline = root.createRenderPipeline({
vertex: common.fullScreenTriangle,
fragment: mainFragment,
});

const sideBySideFragment = tgpu.fragmentFn({
in: { uv: d.vec2f },
out: d.vec4f,
})(({ uv }) => {
'use gpu';

const rows = 3;
const columns = 3;
const columnWidth = 1.0 / d.f32(columns);
const rowHeight = 1.0 / d.f32(rows);

const alignedUV = d.vec2f(uv.x, uv.y - rowHeight * 0.5);

const column = d.f32(std.floor(alignedUV.x * d.f32(columns)));
const row = d.f32(std.floor(alignedUV.y * d.f32(rows)));

const localUV = d.vec2f(
(alignedUV.x - column * columnWidth) / columnWidth,
(alignedUV.y - row * rowHeight) / rowHeight,
);

const brightness =
pointLightScale.$ / std.length(localUV - d.vec2f(pointLightX.$, pointLightY.$));
let color = pointLightColor.$ * brightness;

if (column === 0 && row === 0) {
color = d.vec3f(color);
} else if (column === 1 && row === 0) {
color = aces(color);
} else if (column === 2 && row === 0) {
color = hable(color);
} else if (column === 0 && row === 1) {
color = reinhard(color);
} else if (column === 1 && row === 1) {
color = neutral(color);
} else {
color = d.vec3f(1.0);
}

return d.vec4f(color, 1.0);
});

const sideBySideRenderPipeline = root.createRenderPipeline({
vertex: common.fullScreenTriangle,
fragment: sideBySideFragment,
});

function draw() {
const renderPipeline = sideBySide ? sideBySideRenderPipeline : mainRenderPipeline;

renderPipeline.withColorAttachment({ view: context }).draw(3);

requestAnimationFrame(draw);
}

requestAnimationFrame(draw);

export const controls = defineControls({
'Tonemapping Mode': {
initial: 'None',
options: ['None', 'ACES', 'Hable', 'Reinhard', 'Neutral'],
onSelectChange(value: string) {
if (value === 'None') {
tonemappingUniform.write(0);
} else if (value === 'ACES') {
tonemappingUniform.write(1);
} else if (value === 'Hable') {
tonemappingUniform.write(2);
} else if (value === 'Reinhard') {
tonemappingUniform.write(3);
} else if (value === 'Neutral') {
tonemappingUniform.write(4);
}
},
},
'Point Light Color': {
initial: d.vec3f(1.0, 0.45, 0.075),
onColorChange: (c) => {
pointLightColor.write(c);
},
},
'Point Light Scale': {
initial: 0.2,
min: 0.01,
max: 2,
step: 0.01,
onSliderChange: (value: number) => {
pointLightScale.write(value);
},
},
'Point Light X': {
initial: 0.5,
min: 0,
max: 1,
step: 0.01,
onSliderChange: (value: number) => {
pointLightX.write(value);
},
},
'Point Light Y': {
initial: 0.5,
min: 0,
max: 1,
step: 0.01,
onSliderChange: (value: number) => {
pointLightY.write(value);
},
},
'Side by Side': {
initial: false,
onToggleChange: (value: boolean) => {
sideBySide = value;
},
},
});

export function onCleanup() {
root.destroy();
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
{
"title": "Tonemapping",
"category": "image-processing",
"tags": ["ecosystem", "color", "tonemapping"],
"dev": true,
"coolFactor": 5
}
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
119 changes: 119 additions & 0 deletions apps/typegpu-docs/tests/individual-example-tests/tonemapping.test.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,119 @@
/**
* @vitest-environment jsdom
*/

import { describe, expect } from 'vitest';
import { it } from 'typegpu-testing-utility';
import { runExampleTest, setupCommonMocks } from './utils/baseTest.ts';

describe('tonemapping example', () => {
setupCommonMocks();

it('should produce valid code', async ({ device }) => {
const shaderCodes = await runExampleTest(
{
category: 'image-processing',
name: 'tonemapping',
expectedCalls: 1,
},
device,
);

expect(shaderCodes).toMatchInlineSnapshot(`
"struct fullScreenTriangle_Output {
@builtin(position) pos: vec4f,
@location(0) uv: vec2f,
}

@vertex fn fullScreenTriangle(@builtin(vertex_index) vertexIndex: u32) -> fullScreenTriangle_Output {
const pos = array<vec2f, 3>(vec2f(-1, -1), vec2f(3, -1), vec2f(-1, 3));
const uv = array<vec2f, 3>(vec2f(0, 1), vec2f(2, 1), vec2f(0, -1));

return fullScreenTriangle_Output(vec4f(pos[vertexIndex], 0, 1), uv[vertexIndex]);
}

@group(0) @binding(0) var<uniform> pointLightX: f32;

@group(0) @binding(1) var<uniform> pointLightY: f32;

@group(0) @binding(2) var<uniform> pointLightScale: f32;

@group(0) @binding(3) var<uniform> pointLightColor: vec3f;

@group(0) @binding(4) var<uniform> tonemappingUniform: u32;

fn aces(rgb: vec3f) -> vec3f {
const a = 2.51;
const b = 0.03;
const c = 2.43;
const d = 0.59;
const e = 0.14;
return saturate(((rgb * ((a * rgb) + b)) / ((rgb * ((c * rgb) + d)) + e)));
}

fn hableCurve(x: vec3f) -> vec3f {
const a = 0.15;
const b = 0.5;
const c = 0.1;
const d = 0.2;
const e = 0.02;
const f = 0.3;
return ((((x * ((a * x) + (c * b))) + (d * e)) / ((x * ((a * x) + b)) + (d * f))) - (e / f));
}

fn hable(rgb: vec3f) -> vec3f {
let W = vec3f(11.199999809265137);
return saturate((hableCurve(rgb) / hableCurve(W)));
}

fn reinhard(rgb: vec3f) -> vec3f {
return saturate((rgb / (vec3f(1) + rgb)));
}

fn neutral(rgb: vec3f) -> vec3f {
const startCompression = 0.76;
const desaturation = 0.15;
let x = min(rgb.r, min(rgb.g, rgb.b));
let offset = select(0.04f, (x - ((6.25f * x) * x)), (x < 0.08f));
var color = (rgb - offset);
let peak = max(color.r, max(color.g, color.b));
if ((peak < startCompression)) {
return saturate(color);
}
let d = (1f - startCompression);
let newPeak = (1f - ((d * d) / ((peak - startCompression) + d)));
color *= (newPeak / peak);
let g = (1f - (1f / ((desaturation * (peak - newPeak)) + 1f)));
return saturate(mix(color, vec3f(newPeak), g));
}

struct mainFragment_Input {
@location(0) uv: vec2f,
}

@fragment fn mainFragment(_arg_0: mainFragment_Input) -> @location(0) vec4f {
let brightness = (pointLightScale / length((_arg_0.uv - vec2f(pointLightX, pointLightY))));
var color = (pointLightColor * brightness);
if ((tonemappingUniform == 1u)) {
color = aces(color);
}
else {
if ((tonemappingUniform == 2u)) {
color = hable(color);
}
else {
if ((tonemappingUniform == 3u)) {
color = reinhard(color);
}
else {
if ((tonemappingUniform == 4u)) {
color = neutral(color);
}
}
}
}
return vec4f(color, 1f);
}"
`);
});
});
1 change: 1 addition & 0 deletions packages/typegpu-color/src/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -11,3 +11,4 @@ export {
rgbToOklab,
} from './oklab.ts';
export { hexToRgb, hexToRgba, hexToOklab } from './hex.ts';
export { aces, hable, reinhard, neutral } from './tonemapping.ts';
83 changes: 83 additions & 0 deletions packages/typegpu-color/src/tonemapping.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,83 @@
import { tgpu } from 'typegpu';
import { vec3f } from 'typegpu/data';
import { max, min, mix, select, saturate } from 'typegpu/std';

export const aces = tgpu.fn(
[vec3f],
vec3f,
)((rgb) => {
'use gpu';

const a = 2.51;
const b = 0.03;
const c = 2.43;
const d = 0.59;
const e = 0.14;

return saturate((rgb * (a * rgb + b)) / (rgb * (c * rgb + d) + e));
});

const hableCurve = tgpu.fn(
[vec3f],
vec3f,
)((x) => {
'use gpu';

const a = 0.15;
const b = 0.5;
const c = 0.1;
const d = 0.2;
const e = 0.02;
const f = 0.3;

return (x * (a * x + c * b) + d * e) / (x * (a * x + b) + d * f) - e / f;
});

export const hable = tgpu.fn(
[vec3f],
vec3f,
)((rgb) => {
'use gpu';

const W = vec3f(11.2);

return saturate(hableCurve(rgb) / hableCurve(W));
});

export const reinhard = tgpu.fn(
[vec3f],
vec3f,
)((rgb) => {
'use gpu';

return saturate(rgb / (vec3f(1.0) + rgb));
});

export const neutral = tgpu.fn(
[vec3f],
vec3f,
)((rgb) => {
'use gpu';

const startCompression = 0.8 - 0.04;
const desaturation = 0.15;

const x = min(rgb.r, min(rgb.g, rgb.b));
const offset = select(0.04, x - 6.25 * x * x, x < 0.08);

let color = rgb - offset;

const peak = max(color.r, max(color.g, color.b));

if (peak < startCompression) {
return saturate(color);
}

const d = 1.0 - startCompression;
const newPeak = 1.0 - (d * d) / (peak - startCompression + d);
color *= newPeak / peak;

const g = 1.0 - 1.0 / (desaturation * (peak - newPeak) + 1.0);

return saturate(mix(color, vec3f(newPeak), g));
});
Loading