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StudioTwin MCP skill — drive StudioTwin's generative 3D/asset pipeline (text→motion, image→3D, image→env, texture→material) via MCP for Unreal / virtual production. v1 draft.

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studiotwin-mcp-skill

An AgentSkill for operating StudioTwin's cloud asset-generation platform through MCP — animation, environments, meshes, materials, and audio for virtual production.

The skill is deliberately operating guidance, not a tool catalog: live MCP tool definitions are always the authority for names, schemas, costs, and limits. It never hardcodes or guesses them.

Connectors

  • Unreal Engine — live, primary. StudioTwin UE plugin via Epic's Unreal MCP plugin, served locally inside the Editor.
  • Web — live, host-agnostic, editor-free access to the same cloud backend. It can operate standalone and is also required by Blender.
  • Blender — released workflow using StudioTwin Web MCP for cloud activity, official Blender MCP for Editor access, and the StudioTwin Blender addon for supported downloaded files. Blender motion import is in progress.

Layout

SKILL.md                              # entry: routing and operating policy
references/
  setup.md                            # canonical ordered setup router
  onboarding/
    register.md                       # shared registration, workspace, API key, and hygiene
    web-mcp.md                        # canonical hosted Web MCP connection setup
    unreal.md                         # StudioTwin UE plugin + Unreal MCP setup
    blender.md                        # official Blender MCP + StudioTwin addon setup
    credits.md                        # shared credits and cost expectations
  connectors/
    ue-mcp.md                         # UE runtime contract
    web-mcp.md                        # hosted Web MCP runtime contract
    blender-mcp.md                    # Blender orchestration and import behavior
  destinations/
    threejs.md                        # three.js and WebGPU browser delivery
  capabilities.md                    # map intent to capability family
  operations.md                      # async jobs, imports, Editor mutations
  content-guidance.md                # prompting and source preparation
  troubleshooting.md                 # failure diagnosis and recovery

Onboarding via the skill

Incomplete setups always start at references/setup.md, which routes the user through one ordered path:

Status

The Unreal Engine, Web MCP, and Blender setup routes are released and available. StudioTwin Blender motion import remains in progress.

License

MIT © 2026 RealTwin Solutions Inc.


StudioTwin is a product of RealTwin Solutions Inc.

About

StudioTwin MCP skill — drive StudioTwin's generative 3D/asset pipeline (text→motion, image→3D, image→env, texture→material) via MCP for Unreal / virtual production. v1 draft.

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