Hey, I am trying to create a library for Lute which requires cross platform keyboard input to be captured, as far as I know, C++ doesn't have a header for this except for game frameworks and gui applications, which compared to other languages such as rust, python, c# and node.js have established and cross platform solutions for my problem.
I completely understand why this is the case for C++, and since this project is very new and ambitious, I want to know if an implementation of this will be added to the runtime in the near future (kinda like UserInputService for rbx studio).
Thanks, HD
Hey, I am trying to create a library for Lute which requires cross platform keyboard input to be captured, as far as I know, C++ doesn't have a header for this except for game frameworks and gui applications, which compared to other languages such as rust, python, c# and node.js have established and cross platform solutions for my problem.
I completely understand why this is the case for C++, and since this project is very new and ambitious, I want to know if an implementation of this will be added to the runtime in the near future (kinda like UserInputService for rbx studio).
Thanks, HD