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Will OS input capture be added to Lute? #1343

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@HD-Nyx

Hey, I am trying to create a library for Lute which requires cross platform keyboard input to be captured, as far as I know, C++ doesn't have a header for this except for game frameworks and gui applications, which compared to other languages such as rust, python, c# and node.js have established and cross platform solutions for my problem.

I completely understand why this is the case for C++, and since this project is very new and ambitious, I want to know if an implementation of this will be added to the runtime in the near future (kinda like UserInputService for rbx studio).

Thanks, HD

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