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The far clipping plane set to >1000 cause some artifacts #12
So, this problem might be harder than what I thought. I'll look into it more precisely. Unfortunately, I have no good workaround for it at the moment. Please consider decreasing the far value as much as possible.
Activity
keijiro commentedon Aug 2, 2016
Hmm, it seems the shader used for the capsule doesn't make correct motion vectors. Could you provide this project for testing?
nxrighthere commentedon Aug 2, 2016
Nope, this is Standard (Specular) Unity shader.
I noticed that this happens if the far clipping plane set to 5000.
Test project [Link removed]
[-]Motions Blur has some artifacts[/-][+]The far clipping plane set to >1000 cause some artifacts[/+]keijiro commentedon Aug 3, 2016
Thanks for providing the project!
The issue can be solved by increasing the depth filter coefficient. Here:
https://github.com/keijiro/KinoMotion/blob/master/Assets/Kino/Motion/Shader/Reconstruction.cginc#L28
This possibly causes side effects but seems working in this case. Could you give it a try?
nxrighthere commentedon Aug 3, 2016
It has no effect... I tried to set it to 50, 75 and 100.
keijiro commentedon Aug 4, 2016
Please try 150 and 200 :)
I tried 150 and it seemed to work.
nxrighthere commentedon Aug 4, 2016
Well, I tried but no luck on my side.
https://s31.postimg.org/8e76q0n2j/Motion_Blur_Bug.png
keijiro commentedon Aug 5, 2016
Thanks for clarifying!
So, this problem might be harder than what I thought. I'll look into it more precisely. Unfortunately, I have no good workaround for it at the moment. Please consider decreasing the far value as much as possible.