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Preshader bool outputs are not implemented #89

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@tobil4sk

While running a game (through proton and fna as the xna implementation), I noticed this assert was being triggered during preshader parsing:

assert(0 && "Unhandled fxlc.tokens[1] in parse_preshader!");

it seems case 5 is not implemented in this switch. I believe this corresponds to bool output operands:

https://gitlab.winehq.org/wine/wine/-/blob/490f6d5dcbb2a5047345b8af88d114bbcaad69a8/dlls/d3dx9_36/preshader.c#L416-L420

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