While running a game (through proton and fna as the xna implementation), I noticed this assert was being triggered during preshader parsing:
|
assert(0 && "Unhandled fxlc.tokens[1] in parse_preshader!"); |
it seems case 5 is not implemented in this switch. I believe this corresponds to bool output operands:
https://gitlab.winehq.org/wine/wine/-/blob/490f6d5dcbb2a5047345b8af88d114bbcaad69a8/dlls/d3dx9_36/preshader.c#L416-L420
While running a game (through proton and fna as the xna implementation), I noticed this assert was being triggered during preshader parsing:
mojoshader/mojoshader.c
Line 2791 in ad5dff8
it seems
case 5is not implemented in this switch. I believe this corresponds to bool output operands:https://gitlab.winehq.org/wine/wine/-/blob/490f6d5dcbb2a5047345b8af88d114bbcaad69a8/dlls/d3dx9_36/preshader.c#L416-L420