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fix: pbrt's maxcomponentvalue clamps XYZ, and wavelengths are sampled…
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#224:
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fix: pbrt's maxcomponentvalue clamps XYZ, and wavelengths are sampled…
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fix: pbrt's maxcomponentvalue clamps XYZ, and wavelengths are sampled…
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perf: SPPM gathers from the thinned photon grid VCM already used
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perf: SPPM gathers from the thinned photon grid VCM already used
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perf: SPPM gathers from the thinned photon grid VCM already used
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fix: bump maps perturb pbrt's shading frame, not the raw triangle der…
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fix: bump maps perturb pbrt's shading frame, not the raw triangle der…
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fix: bump maps perturb pbrt's shading frame, not the raw triangle der…
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feat: pbrt-v4's texture/bump footprint in all three integrators
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feat: pbrt-v4's texture/bump footprint in all three integrators
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feat: pbrt-v4's texture/bump footprint in all three integrators
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fix: GPU path tracer ran out of rounds crossing medium-free interface…
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fix: GPU path tracer ran out of rounds crossing medium-free interface…
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fix: GPU path tracer ran out of rounds crossing medium-free interface…
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refactor: drop the _C suffix from bvh.mojo's SceneDescriptor2_C
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refactor: drop the _C suffix from bvh.mojo's SceneDescriptor2_C
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refactor: drop the _C suffix from bvh.mojo's SceneDescriptor2_C
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refactor: split volume area-light NEE out of _sample_medium_core
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refactor: split volume area-light NEE out of _sample_medium_core
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refactor: split volume area-light NEE out of _sample_medium_core
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chore: remove dead code found by the geometry.mojo split's usage scan
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chore: remove dead code found by the geometry.mojo split's usage scan
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chore: remove dead code found by the geometry.mojo split's usage scan
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refactor: shading.mojo's bilinear env sample and normal-map decode
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