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🤖 mindcrank

mindcrank is a small Rust library for simulating focused Magic: The Gathering deck-building scenarios with Monte Carlo simulations.

mindcrank is not a full Magic rules engine. Cards carry free-form tags, while traits define win conditions, mulligan policies, and London-mulligan bottoming heuristics. This keeps simple setups simple and leaves room for custom tutors, draw engines, or turn-plan logic.

mindcrank is intended to help develop Pareto frontier analysis for MTG decks in the pursuit of a better toolkit and framework for understanding and brewing MTG decks.

Crate Contents

  • Composable WinCondition implementations (TwoCardSet, KOfTag, AnyOf)
  • London mulligans with replaceable keep and bottom policies
  • Parallel Monte Carlo runs with a bounded Rayon worker pool
  • Reproducible results across worker counts when a seed is supplied
  • Explicit wins and misses instead of treating the simulation horizon as a win
  • A tag-based card and deck model

Requirements

Rust 1.97 or newer, on edition 2024. rust-toolchain.toml pins this repo to the stable channel, so cargo build and cargo test use stable even when your default toolchain is something else.

Simulation Skill

.claude/skills/mindcrank-simulate/ is an agent skill for running a simulation against a decklist that you paste in. Point a coding agent at this repo and ask it to read .claude/skills/mindcrank-simulate/SKILL.md; Claude Code discovers the skill automatically. It covers tagging a decklist, choosing a win condition and mulligan policy, and reading the results, and ships a template harness that parses Arena and Moxfield decklist export formats.

Baseline Simulation Example

This is a simple example that models a Thoracle win condition as a baseline comparison.

use mindcrank::{
    Card, Deck, KeepIfWinOrDecent, MonteCarloParams, Params, TwoCardSet,
    monte_carlo,
};

let mut cards = vec![Card::new("Land").with_tag("land"); 37];
cards.push(Card::new("Thassa's Oracle").with_tag("combo:oracle"));
cards.push(Card::new("Demonic Consultation").with_tag("combo:consult"));
cards.extend(vec![Card::new("Filler"); 60]);

let deck = Deck::new(cards);
let win = TwoCardSet::new("combo:oracle", "combo:consult");
let mulligan = KeepIfWinOrDecent::new(&win, 2, 4);
let params = Params::new(&deck, &win).london_mulligan(&mulligan, 3);

let result = monte_carlo(
    MonteCarloParams::new(params, 100_000)
        .with_seed(42)
        .with_workers(0),
);

println!("win rate: {:.2}%", result.win_rate * 100.0);

Run the complete example:

cargo run --release --example two_card_combo

That deck is 99 cards — 37 lands, one Thassa's Oracle, one Demonic Consultation, and 60 inert filler cards — kept on two to four lands with up to three London mulligans, over one million trials on a fixed seed:

Trials: 1000000
Wins by turn 50: 32.84%
Average draws after opening (wins): 31.62
Opening win rate: 0.5770%
Average opening lands: 2.83
Average turns to win (wins): 31.62

distribution_draws_to_win draws a curve around the win percentage. Turn 0 is the kept opening hand, and the draws and turns figures coincide here because draws_per_turn is 1:

Turn Combo in hand
0 0.58%
3 1.05%
5 1.48%
10 2.89%
20 7.27%
30 13.71%
50 32.84%

Two singletons in 99 cards with no way to find them is an intentionally punishing baseline and a case that functions as a good sanity check for results: 32.84% by turn 50 sits on the hypergeometric odds of both cards falling in the top 57 of the deck, (57/99)(56/98) = 32.90%, a shade under because mulligans see fewer cards. The averages cover winning trials only, so read them next to the win rate rather than alone. Real decks close the gap with tutors and draw spells — that is what the tag model and custom win conditions exist to express.

Arena Simulations

The arena module runs deck plans through dynamic contests and a balanced seat rotation.

Its first model, GoldfishRaceModel, compares when each deck reaches its existing WinCondition across any number of players - it deliberately doesn't model opposing interaction. ArenaMonteCarlo::new(n) runs n random samples per contest, reusing each deck-specific shuffle across every cyclic seating, and every reported example can be replayed from the run seed and its contest/sample/seating TrialId.

Run the three-deck round-robin example:

cargo run --release --example round_robin

See docs/interactive-simulation-plan.md for the next slice: a coarse turn model with pilots, threats, protection, and disruption.

Run the test suite:

cargo test

Customization

Implement WinCondition for richer combo logic, MulliganPolicy for a deck-specific keep strategy, or BottomHeuristic for more accurate London mulligans. Tutor timing and additional draw engines belong in custom policies or a future turn-plan layer rather than being approximated by the core crate.

Roadmap

  • Calculate and visualize Pareto frontiers for a given decklist
  • Create a leaderboard of decklists scored on their Pareto frontiers

About

🤖 MTG deck simulation using Monte Carlo simulations for decklist pareto analysis

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