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Here are a few ways we can continue to improve the fgfa window-depth command, which recently landed in #263:
The weighted_depths function could probably return an iterator to avoid materializing a full Vec. Window_depth next steps #265
It may be possible to simplify the core assign_depths algorithm by turning the inner for loop into a while loop, eliminating the i variable, and rethinking overlap_flag. (This would not be an optimization; it would just be for readability.) Window_depth next steps #265
We can try harder to match the exact output from odgi. We currently differ a little bit, ether in the calculations themselves or the printing.
Here are a few ways we can continue to improve the
fgfa window-depthcommand, which recently landed in #263:weighted_depthsfunction could probably return an iterator to avoid materializing a fullVec. Window_depth next steps #265assign_depthsalgorithm by turning the innerforloop into awhileloop, eliminating theivariable, and rethinkingoverlap_flag. (This would not be an optimization; it would just be for readability.) Window_depth next steps #265