Hi,
I’m still having an issue with JPG/JPEG images in HTML5 builds using Solar2D 2026.3731, the latest version that includes the fix for this issue.
The game only uses one JPG image. The image details are:
- File size: about 130 KB
- Dimensions: 1537 x 2048 pixels
- Width: 1537 pixels
- Height: 2048 pixels
- Horizontal resolution: 96 dpi
- Vertical resolution: 96 dpi
- Bit depth: 24
This same game used this JPG image before without problems. After the JPG issue was introduced in Solar2D, I replaced it with a similar PNG image as a workaround.
Now, with Solar2D 2026.3731, I tried using the JPG image again, but when I load the HTML5 build in Chrome, I get a Runtime Error in the console.
The game does not use a large number of JPG images. It only uses this single JPG file.
Target platform and where build was made:
- Device: Google Chrome
- OS: Version 152.0.7977.83 (Official Build) (64-bit)
I’m attaching a screenshot of the Chrome console error, along with the image I’m using.

Hi,
I’m still having an issue with JPG/JPEG images in HTML5 builds using Solar2D 2026.3731, the latest version that includes the fix for this issue.
The game only uses one JPG image. The image details are:
This same game used this JPG image before without problems. After the JPG issue was introduced in Solar2D, I replaced it with a similar PNG image as a workaround.
Now, with Solar2D 2026.3731, I tried using the JPG image again, but when I load the HTML5 build in Chrome, I get a Runtime Error in the console.
The game does not use a large number of JPG images. It only uses this single JPG file.
Target platform and where build was made:
I’m attaching a screenshot of the Chrome console error, along with the image I’m using.