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Friday Night Funkin: Placeholder Engine

An FNF' engine(?) made out of boredom
Based out of Funkin v0.2.7.1

Play the original game one here: https://www.newgrounds.com/portal/view/770371
Support Funkin' on their itch.io page: https://ninja-muffin24.itch.io/funkin

Credits

Placeholder Engine

  • angg - Main Dev
    ... that's it

Funkin' Crew

Build instructions

Prerequisetes

First, you'll need to get Haxe and get HaxeFlixel, you might probably already have these if you're bothering to read this guide
To compile for Windows you will need MSVC and the Windows SDK, you can get these by installing Visual Studio Community, but do NOT choose the desktop c++ workload or whatever its called, it includes a bunch of shit youll never use
instead, install both components i mentioned earlier individually

it's also possible to install these components WITHOUT the need of the full Visual Studio IDE, but i wont go into detail (vaguepost king)
if you wanna figure it out, search "visual studio build tools" on google or other search engine if youre weird.

For linux and mac Uhhhh Idk LMao sorrey

Making the videoGame

To compile for your current OS run:

lime build cpp

To compile and run do:

lime test cpp

You can also append the -debug flag to compile a debug build also do -verbose for more info on the compiling process

About

A modified rhythm game made with HaxeFlixel

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