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30 changes: 30 additions & 0 deletions fgd/bases/BaseEntityAnimating.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,36 @@
6: "VPhysics"
]

collisiongroup(choices) : "Collision Group" : 0 : "The collision group for this entity. This defines how VPhysics sees this entity, which will in turn change what other entities it will collide with. See developer.valvesoftware.com/wiki/Collision_groups for descriptions of each type." =
[
0: "Default"
1: "Debris"
2: "Debris Trigger"
3: "Interactive Debris"
4: "Interactive"
5: "Player"
6: "Breakable Glass"
7: "Vehicle"
8: "Player Movement"
9: "NPC"
10: "In Vehicle"
11: "Weapon"
12: "Vehicle Clip"
13: "Projectile"
14: "Door Blocker"
15: "Passable Door"
16: "Dissolving"
17: "Push Away"
18: "NPC Actor"
19: "NPC Scripted"
20: "PZ Clip"
21: "Camera Blocker"
22: "Placement Blocker"
23: "Held Object"
24: "Weighted Cube"
25: "Projectile Debris (Broken)"
]

effects[engine](integer) : "Effect Flags" : 0
effects(choices) : "Effect Flags" : 0 : "For configuring visual effects. If you want to combine effects, turn SmartEdit off and add the effect numbers together, i.e. 64 + 8 = 72." =
[
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30 changes: 30 additions & 0 deletions fgd/bases/BaseEntityBrush.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,36 @@
5: "Custom (defined per-entity, if not defined the entity will have bizarre collision behavior)"
6: "VPhysics"
]

collisiongroup(choices) : "Collision Group" : 0 : "The collision group for this entity. This defines how VPhysics sees this entity, which will in turn change what other entities it will collide with. See https://developer.valvesoftware.com/wiki/Collision_groups for more in depth descriptions." =
[
0: "Default"
1: "Debris"
2: "Debris Trigger"
3: "Interactive Debris"
4: "Interactive"
5: "Player"
6: "Breakable Glass"
7: "Vehicle"
8: "Player Movement"
9: "NPC"
10: "In Vehicle"
11: "Weapon"
12: "Vehicle Clip"
13: "Projectile"
14: "Door Blocker"
15: "Passable Door"
16: "Dissolving"
17: "Push Away"
18: "NPC Actor"
19: "NPC Scripted"
20: "PZ Clip"
21: "Camera Blocker"
22: "Placement Blocker"
23: "Held Object"
24: "Weighted Cube"
25: "Projectile Debris (Broken)"
]

linedivider_basebrush[!engine](string) readonly : "----------------------------------------------------------------------------------------------------------" : : "Oops, you must've misclicked."

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30 changes: 30 additions & 0 deletions fgd/bases/BaseEntityPhysics.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,36 @@
6: "VPhysics"
]

collisiongroup(choices) : "Collision Group" : 0 : "The collision group for this entity. This defines how VPhysics sees this entity, which will in turn change what other entities it will collide with. See developer.valvesoftware.com/wiki/Collision_groups for descriptions of each type." =
[
0: "Default"
1: "Debris"
2: "Debris Trigger"
3: "Interactive Debris"
4: "Interactive"
5: "Player"
6: "Breakable Glass"
7: "Vehicle"
8: "Player Movement"
9: "NPC"
10: "In Vehicle"
11: "Weapon"
12: "Vehicle Clip"
13: "Projectile"
14: "Door Blocker"
15: "Passable Door"
16: "Dissolving"
17: "Push Away"
18: "NPC Actor"
19: "NPC Scripted"
20: "PZ Clip"
21: "Camera Blocker"
22: "Placement Blocker"
23: "Held Object"
24: "Weighted Cube"
25: "Projectile Debris (Broken)"
]

modelscale(float) : "Model Scale" : : "A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however. Negative values can crash the game!"

body(integer) : "Bodygroup" : 0 : "Sets the body group index for the model, starting with 0, if available."
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