I am driven by a deep fascination with Computer Science and the craft of engineering itself. To me, building software isn't just about syntax—it is about systems design, fundamental problem-solving, and creating things that hold real substance. That curiosity directly shapes every tool, system, and asset I build.
When I'm not writing code or architecting backend services, I'm designing procedural 3D environments and assets in Blender.
- HeyEv — Full-Stack Intern
- Scoall — Backend Engineer Intern
- Contributed to engineering the backend architecture for Scoall.in, a sports management platform featuring real-time ball-by-ball scoring, low-latency live feeds, and tournament management. (PERN Stack, Redis)
- Languages: JavaScript/TypeScript, Go, C++, C, Dart
- Frontend & Mobile: React, Next.js, Flutter, Tailwind CSS, Framer Motion
- Backend & Data: Node.js, Express, Go (Gin, Gorm), PostgreSQL, Redis, Prisma, WatermelonDB (SQLite)
- Cloud & DevOps: AWS (EC2, RDS, CloudFront), Linux
- 3D & Visualization: Blender, RealityCapture, MeshRoom (Photogrammetry, PBR Texturing, Foliage Generation)
- ekam.212labs.in — Motion-first digital reading engine built with MDX and fluid kinetic typography to optimize reading flow and engagement. (PERN Stack, Redis, Framer Motion, MDX)
- devgarage.212labs.in — Developer productivity suite consolidating daily workflows, environment utilities, and project tracking in a single dashboard. (Next.js, Node.js)
- F.manage — High-efficiency, terminal-based file utility for pattern-based bulk deletion and renaming, built for maximum throughput. (C++)
