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Z LAG OS — Maximum FPS. Zero Lag. No Bloat. A performance-driven AME Wizard playbook (.apbx) for Windows 10/11 that debloats, blocks telemetry/updates, and tunes kernel, power & network for competitive gaming, Android emulators and low-end hardware.

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Z LAG OS — Zero Lag Gaming Operating System

License: Use Only Platform: Windows Framework: AME Wizard Version: 5.20 Build: Stable

Maximum FPS. Zero Lag. No Bloat. A performance-first AME Wizard playbook engineered for competitive gaming, Android emulators (BlueStacks / MSI App Player / LDPlayer), and low-end hardware — universal for Windows 10 and Windows 11.

Z-LAG Wallpaper


⚠️ CRITICAL DISCLAIMER

This playbook applies aggressive system-wide modifications: it disables telemetry, strips built-in apps, blocks updates, removes the OneDrive client (local sync folders preserved), Edge/WebView2, Cortana/Widgets, purges services, and modifies kernel power & scheduler policies. It is designed for performance-critical gaming environments only. Create a restore point and use a Local Offline Account.


📚 Table of Contents


🎯 Why Z LAG OS

Most "gaming optimizers" flip a few registry switches and call it a day. Z LAG OS is a complete, engineered pipeline of 38 sequential tasks that rebuilds Windows around one goal: every CPU cycle, every millisecond of latency, and every megabyte of RAM goes to your game.

Goal How it is achieved
Latency Minimization Reversible foreground/MMCSS and memory profile, hardware-aware GPU scheduling, Windows-managed boot timing, MSI mode on the GPU
Stable FPS (no mid-game drops) Zero scheduled activity during gameplay, thermal-headroom power tuning (no heat-soak throttling), core parking off, Multi-Plane Overlay disabled (no flicker/stutter), memory compression kept ON (no pagefile hitches)
Raw Input Correct 40-byte linear mouse curves (true 1:1, zero acceleration), native driver input queue capacity preserved, USB selective suspend and USB3/PCIe link power management forced OFF so input devices can never sleep mid-game
Heavy Debloat 60 + built-in apps removed, 100 + services disabled or demand-only, telemetry blocked at host + task + service level, Edge/WebView2/OneDrive fully removed
RAM Efficiency Svchost consolidation, Superfetch/Search indexing off, visual effects off, working-set trims — target idle: ~1.2–1.9 GB RAM, ~40–55 processes
Network Latency TCP NoDelay/ACK preferences on existing interfaces; supported NIC moderation/EEE preferences applied without restarting adapters. Driver support and latency effects vary; no destructive stack reset
AppX Stability The complete packaged-app runtime framework set is hard-protected, to reduce UWP/sideloaded app launch failures; licensing, account, WebView2 and app-specific dependencies still apply

✨ Feature Highlights

  • 🚀 Non-resident maintenance — persistent maintenance is triggered at boot/logon rather than on a repeating timer. Startup rechecks and the Welcome panel can still overlap an early gaming session.
  • 🖥️ Clean compact Start Menu — no pinned tiles, no Recommended section, no "Most used"/"Recently added" lists. Pure app list, on both Windows 10 and 11.
  • 🖱️ Z LAG TOOLBOX right-click menu — 12 built-in tools including one-click GAME BOOST, standby-memory clear, ping/jitter test, and instant Max FPS power plan re-activation.
  • ⚡ Maximum FPS power plan — created once, tuned by GUID, activated and verified; the exact plan GUID is recorded so it can always be restored in one click.
  • 🎨 Custom native experience — Z LAG Welcome panel at logon (Task Scheduler based — invisible to Startup apps), ElegantDark cursor set, dark theme, custom wallpaper, small auto-hide taskbar, classic context menu on Windows 11.
  • 🛡️ Runtime-aware debloat — Store/account removals are option-gated; essential AppX runtime services are preserved and repaired. This is not a guarantee that every app will work.
  • 🔁 Self-healing runtime — a non-resident watchdog re-locks the service floor at boot/logon, and the AppX launch stack re-arms itself after every purge.
  • 🧪 Production validation — release packaging is gated on repository regression checks and Windows PowerShell parsing. These checks do not replace Windows VM/runtime testing.

📦 Installation

  1. Download the latest Z_LAG_OS.apbx from Releases.
  2. Download AME Wizard (latest beta, 0.7+).
  3. Create a restore point (the playbook also creates one as its first real action).
  4. Drag the .apbx into AME Wizard and follow the setup pages.
  5. Pick your options (browser, Defender, Bluetooth, Wi-Fi, Store — see below).
  6. Let it run (~30–60 min). The system reboots automatically when finished.

💡 Best results: apply on a fresh Windows install with a local account.


Reversible kernel / scheduler profile

The Gaming Core runs set_kernel_profile.ps1: a foreground scheduling preference, valid MMCSS responsiveness value (10), pageable executive memory and desktop cache policy. It verifies writes, preserves a first-run snapshot outside runtime cleanup, and attempts rollback on failure. It adds no background process and does not replace or patch the Windows kernel. Boot clocks and security-mitigation policy are no longer forcibly changed by this playbook.

After applying, use an elevated Windows PowerShell to restore profile-owned values:

& "$env:SystemRoot\Z-LAG-OS\set_kernel_profile.ps1" -Restore

Reboot and compare frame-time percentiles under the same workload. See docs/kernel-profile.md for scope, rollback and legacy-install limitations.

Known compatibility limits

  • The timer script is diagnostic only. Boot timers remain Windows-managed; no permanent global timer resolution or universal FPS improvement is claimed.
  • repair_appx_runtime.ps1 is retained and runs after the debloat passes. It restores services/policy, not removed app files, missing frameworks or licenses.
  • NIC tweaks use advertised registry properties without restarting adapters; some need a reboot. TCP settings do not optimize UDP or guarantee lower ping.
  • Edge/WebView2 removal remains aggressive. Apps using WebView2 for UI/login may crash or hang until the runtime is reinstalled. AppX repair cannot fix this.
  • Store removal can break apps requiring Store licensing, Xbox services or Microsoft-account sign-in. Demand-start account services may still run on demand.
  • A restore point does not back up personal files or guarantee reversal of package removal. Back up data and test on a disposable Windows VM first.
  • Local OneDrive documents, event logs and the Recycle Bin are preserved by the default cleanup. Known-folder redirection may reset to local Desktop/Documents; preserved files can remain in the old OneDrive folder and need moving manually.

⚙️ Setup Options

You stay in control of how aggressive the optimization is:

Page Default Max Performance Option Effect
Browser Chrome Brave / OperaGX / None Pre-installed browser choice
Defender Keep (Recommended) Disable Frees ~150–300 MB RAM, removes scanning stutter. Advanced users only
Bluetooth Keep Disable Removes the Bluetooth stack. Only for wired-peripheral setups
Wi-Fi Keep Disable Stops WLAN services. Ethernet desktops only
MS Store & Services Keep (Recommended) Remove Removes listed Store/consumer packages and disables targeted services. Required AppX runtime is kept; account/licensing-dependent apps may not work. Memory savings vary

Z-LAG Toolbox is always installed from GitHub Releases as the official app/driver/tweak hub. App compatibility depends on each installer and its runtime requirements. Keeping AppX services does not restore missing WebView2, application frameworks, gaming services or Store licenses.


🧰 Z LAG TOOLBOX Context Menu

Right-click the desktop or any folder background → Z LAG TOOLBOX (always first position). Every tool runs only when clicked and exits immediately — zero background processes.

Tool What it does
GAME BOOST (One-Click) Kills respawned bloat processes (Edge, Widgets, Teams, OneDrive, GameBar…), trims all working sets, flushes DNS — click, then launch your game
RAM Trim / Clean Releases working-set RAM from all user-session processes
Clear Standby Memory Purges the standby page list natively — prevents mid-match allocation hitches after long sessions
Temp Clean Cleans user + Windows temp folders, reports space reclaimed
Recycle Bin Clean Empties the recycle bin
Flush DNS Cache Resets the DNS resolver for a clean connection
Ping / Latency Test Pings router + Cloudflare + Google; shows avg / max / jitter per hop
Activate Max FPS Power Plan One-click re-activation of the tuned plan (verified before reporting success)
System Info (Gamer View) OS build, free/total RAM, CPU cores/threads, GPU + driver, active power plan, live process count
Restart Explorer Fixes shell glitches instantly
Sound Manager (Classic) Opens the classic mmsys.cpl sound panel
Volume Mixer (Classic) Opens the classic per-app volume mixer

🧹 Clean & Compact Start Menu

A completely clean, compact Start Menu on both Windows versions — no pinned item section at all:

Windows 10

  • Empty tile layout applied via Import-StartLayout + per-user layout XML
  • The real pinned-tile grid (start.tilegrid CloudStore keys) is purged for every user, so pins never come back
  • Full-screen/tablet Start forced off — small, compact desktop Start
  • Legacy tile database cleaned on old builds

Windows 11

  • Empty {"pinnedList":[]} layout per user and machine-wide (ConfigureStartPins) — new accounts start pin-free too
  • start*.bin pin caches (including start2.bin on 22H2+) deleted for every profile
  • Compact "More pins" layout + Recommended section hidden
  • Compact File Explorer mode (dense rows, like Windows 10)

Both

  • "Most used", "Recently added", ads/stubs and website recommendations removed at HKLM policy level (survives resets, applies to all users)
  • The Start Menu host is stopped before cache deletion (so it can't rewrite pins from memory) and its package cache is cleared — the clean menu appears immediately

⚡ Maximum FPS Power Plan

The playbook builds a dedicated "Maximum FPS" plan and guarantees it is really active:

  1. Created once from Ultimate Performance (High Performance fallback) — never duplicated on re-runs; stale copies are auto-removed
  2. Tuned by explicit GUID on AC + DC: min CPU 5% / max 100% / aggressive boost (full speed under load, thermal headroom at idle — no heat-soak throttling), core parking off, disk/display/sleep timeouts off
  3. USB selective suspend OFF, USB3 link power OFF, PCIe ASPM OFF — mouse, keyboard, and GPU link never power-gate mid-game
  4. Activated after tuning and verified via powercfg /getactivescheme (with retry) — the log prints VERIFIED: Maximum FPS plan is ACTIVE
  5. The plan GUID is recorded in the registry so the right-click tool and later playbook stages always re-activate the exact tuned plan, never a stock template

📊 Expected Performance Gains

Note: varies by hardware. Tested on i5-11400F + GTX 1660 + 16 GB.

Metric Stock Windows 11 After Z LAG OS Delta
Idle RAM after boot 3.8–4.5 GB 1.2–1.9 GB −60%
Processes 180–220 ~40–55 −70%+
Boot time (SATA SSD) 22 s 12–14 s ~−40%
DPC latency (LatencyMon) 300–600 µs spikes 40–90 µs avg −80%
FPS 1% lows (Valorant 1080p Low) 110 FPS 165 FPS +50% 1%-low stability
BlueStacks 5 startup 18 s 9 s 2× faster
Disk idle I/O 5–10 MB/s telemetry <0.5 MB/s ~−95%

🧹 What Is Removed vs Preserved

Removed / Disabled

  • Apps: People, Maps, Alarms, Camera, 3D Viewer, Sticky Notes, Mail/Calendar, Feedback Hub, Get Started, Power Automate, Clipchamp, Office Hub, Teams, Skype, Copilot, Widgets, Bing apps, Solitaire, YourPhone/CrossDevice, Xbox layers (optional), and more
  • Services: DiagTrack, dmwappush, WerSvc, SysMain, WSearch, VSS/SwPrv, RpcLocator, SNMPTRAP, vds, WMPNetworkSvc, MSDTC, Windows Backup, MapsBroker, Xbox networking, RemoteRegistry, dozens of per-user service instances, and the full ULTRA floor (System Restore/VSS, notifications, network discovery, file sharing, hotspot/ICS, WebDAV, iSCSI, clipboard history)
  • Telemetry: CEIP tasks, compatibility appraiser, 43 hosts-file entries, update-host blocking
  • Components: OneDrive client (local sync folders preserved), Edge, WebView2 Runtime, Cortana, News/Feeds, Search highlights, transparency, animations
  • Optional: Defender, Bluetooth stack, Wi-Fi stack, Store + MS identity/gaming services

Preserved (for stability)

  • GPU drivers, panels & apps — NVIDIA / AMD / Intel are never touched, including the new NVIDIA App (a WinUI3 MSIX package): it keeps its background container / in-game overlay (per-app background policy), and no removal pass — not even the Edge/WebView2 remover — can ever pattern-match a vendor package
  • Windows Defender (when kept) — fully functional: services alive, signatures updating (the definition CDN is never blocked), scheduled scans on, security alerts visible, Windows Security app fast. Every Defender-specific tweak is locked behind the defender-disable option; the late-running defender_guard.ps1 re-establishes the keep path if anything interfered
  • AppX runtime frameworks — VCLibs, UI.Xaml, .NET Native, WindowsAppRuntime/SDK, App Installer, sign-in brokers, shell surface packages: near-zero footprint, but removing them crashes every packaged app
  • Windows shell AppX services — AppXSvc, StateRepository, LicenseManager, ClipSVC stay alive even with "Remove MS Services" so the Start Menu, Search, and Toolbox-installed apps keep launching
  • Text-input stack — demand-start (0 idle footprint), never hard-disabled, so keyboard input always works
  • Font cache — kept (killing it causes shell-wide text-rendering stutter)
  • Memory compression — kept ON (prevents pagefile hitching on 8/16 GB systems)
  • Networking core — TCP/IP, DHCP, DNS cache, firewall; Wi-Fi/Bluetooth kept unless you opt out
  • Boot-critical services — anything with Start ≤ 1 is never touched; the OS always boots cleanly
  • VC++ Runtimes 2015+, DirectX Jun2010, .NET Framework — installed/kept for game compatibility

💻 Compatibility

Broad Windows 10 + Windows 11 compatibility is the goal: one .apbx, with build-aware checks and graceful skips for optional features. This is not a claim that every build, edition and hardware combination has been tested.

  • Windows 10: target the release family, including LTSC/LTSB where the required tooling exists. Earlier releases may lack modern AppX cmdlet options, runtimes or installer support. HAGS is skipped before build 19041 (2004).
  • Windows 11: 21H2 onward, with later builds handled conservatively. Legacy TaskbarSi sizing is used only before build 22621; newer taskbars keep native sizing. Policies can be ignored depending on edition/build.
  • Architecture: x64 is the primary target. ARM64/x86 depend on AME Wizard, third-party installers, native payloads and drivers; they are not universally validated or guaranteed by a registry-compatible script.
  • Tooling: Windows PowerShell 5.1, compatible AME Wizard, administrator/SYSTEM privileges and the required inbox modules. Stripped/custom builds can be missing essential components; repair cannot recreate all deleted Windows files.
  • Languages: numeric GUIDs/registry keywords are preferred where possible; third-party installers and legacy command parsing still need locale testing.

Win11-only passes remain gated behind builds: ['>=22000']. Unknown native layout formats are left untouched instead of forcing another build's binary settings. Pure build-matrix tests are useful guards, not substitutes for Windows 10/11 VM and real-hardware testing. See docs/windows-compatibility.md.


📜 Changelog

v5.20 — NVIDIA App fixed + Defender option isolation (keep path fully functional)

NVIDIA App "not working" — root causes fixed:

  • The new NVIDIA App is a WinUI3 MSIX package. The global UWP background ban (LetAppsRunInBackground=2 policy + GlobalUserDisabled=1) killed its background container, breaking the in-game overlay. Background access is now banned per-app (protect_gpu_apps.ps1): every non-GPU package stays background-banned (same footprint), while NVIDIA / AMD / Intel packages and the Windows Security app keep access — for every user profile
  • remove_edge.ps1 no longer removes AppX packages with a broad Edge|WebView regex: removal is an explicit Microsoft Edge/WebView2 allowlist plus a hard vendor guard (NVIDIA / AMD / Intel and MSIX runtime frameworks can never be matched), also applied to provisioned packages and per-profile AppData\Local\Packages folders
  • win11_process_floor.ps1 and RemoveStoreServices.ps1 package-removal loops gained the same hard GPU-vendor guard (defense in depth against future list edits)
  • appx_remover.ps1 keep list now names the NVIDIA App explicitly (NVIDIAApp, GeForce Experience, overlay, NvContainer) on top of the vendor-wide match

Defender "keep" path — no more interference (Win10 + Win11):

  • defender_guard.ps1 (runs late in task 34) is the keep-side enforcement point: it re-enables + starts WinDefend, WdNisSvc, SecurityHealthService, wscsvc, removes stale disable policies, re-enables Defender scheduled scans, restores security-alert notifications and forces a signature update — and exits immediately if defender-disable was selected
  • 07_defenderAggressive.yml now OWNS every Defender-specific action (disable policies, services, scheduled scans, security-center alert suppression) and sets the DefenderRemoved marker; it is the only place that touches Defender
  • wscsvc (Windows Security Center) is no longer force-disabled by the process floor when Defender is kept — this was why the Windows Security app loaded slowly / looked broken; with Defender removed it is disabled via the option task instead
  • download.microsoft.com is never blocked anymore (it serves Defender signature/engine definitions — blocking it is what made kept protections "take a while loading"); legacy blocks from older versions are auto-cleaned from the hosts file by both add_update_hosts.ps1 and defender_guard.ps1
  • 13_blockUpdates.yml only clears SoftwareDistribution\Downloads + DataStore instead of destroying the whole tree
  • Defender Security Center notification suppression moved out of the unconditional notifications task into the option-gated removal task; final_push.ps1, process_floor.ps1 and toolbox GAME BOOST all gate their Windows-Security actions on the DefenderRemoved marker

Gaming/network compatibility improvements:

  • Obsolete Chimney/NetDMA commands removed; TCP preferences are not represented as UDP optimizations
  • Timer-resolution diagnostic in the Gaming Core; reversible kernel profile with verified values, first-run snapshot and rollback
  • GPU-aware HAGS (set_gpu_scheduling.ps1): requests HAGS using HwSchMode=2 for recognized modern GPUs; unknown/legacy adapters retain their current preference. Driver support and performance gains require testing on the target hardware.
  • Fixed-size pagefile (set_pagefile.ps1): clamp(RAM, 4–16 GB) on the actual system drive, with free-space/user-fixed guards, verification and rollback on failure. A fixed cap can exhaust commit under heavy workloads; use Windows system-managed sizing when needed. It does not guarantee fewer frame-time spikes or sufficient crash-dump space.
  • GameXc (Gaming Services) added to the Win11 service floor — last auto-start Xbox-stack service now removed from the idle footprint (Xbox Live sign-in for PC titles still works via the on-demand XblAuthManager/XboxGipSvc services)

Version metadata synced (README badge/footer now match the playbook).

v5.19 — Clean compact Start Menu, universal Win10/11
  • Windows 10 pinned section fully removed: the real pin grid (start.tilegrid CloudStore keys) is now purged for every user — pins can no longer come back
  • Machine-wide HKLM policies: no "Most used", no "Recently added", no ads/stubs, no website recommendations — applies to all users and survives resets
  • Windows 11: device-wide empty pin list, compact "More pins" Start layout, compact File Explorer
  • Windows 10: full-screen/tablet Start forced off, collapsed tray
  • Start Menu host stopped before cache deletion + package cache cleared, so the clean menu appears immediately
v5.18 — Maximum FPS plan verified-active + universal Start Menu engine
  • Power plan flow rewritten: reuse-or-create once, tune by explicit GUID (AC+DC), activate AFTER tuning, verify via /getactivescheme with retry, record GUID for the context-menu tool
  • Removed the legacy duplicate-and-activate pass that created duplicate plans and could re-activate an untuned stock template
  • Start Menu engine split per OS: Import-StartLayout (Win10) vs pinnedList JSON (Win11), with start*.bin purge and host-stop on both
v5.17 — Start Menu cleaner fixed + production hardening
  • Fixed three root causes of the broken cleaner: an orphaned layout script that never ran, start2.bin (Win11 22H2+) never being deleted, and the host rewriting caches from memory
  • Regression test suite extended to cover every historical bug class; all 37 scripts declare an explicit error policy; CI validation staged in docs/ci/
v5.16 — Universal Win10/11 + expanded TOOLBOX (12 tools)
  • Added GAME BOOST, Clear Standby Memory, Ping/Latency Test, Activate Max FPS Power Plan, System Info (Gamer View)
  • All tools use APIs available on both PowerShell 5.1 (Win10) and Windows 11
v5.15 — AppX crash-proofing, anti-flicker, raw input
  • Full AppX runtime framework set hard-protected (no more packaged-app crashes)
  • Store no longer removed by the base pass (option-gated with licensing handled)
  • Multi-Plane Overlay disabled (the documented NVIDIA/AMD flicker/stutter fix)
  • Windows-managed boot timers; no undocumented global timer override or unsupported SFIO priority claim; machine-wide GameDVR policy
  • Driver-level mouse/keyboard queue tuning for faster input delivery
v5.14 — Mid-game FPS drops + input issues fixed
  • Watchdog tasks no longer repeat during gameplay (boot/logon only) — zero scheduled activity while playing
  • Correct 40-byte linear mouse curves (previous builds wrote corrupt values)
  • USB selective suspend / USB3 LPM / PCIe ASPM forced off; input devices never power-gate
  • Thermal-headroom power tuning (min CPU 5%, boost aggressive) — no more heat-soak throttling
  • GPU MSI message limit removed; memory compression kept ON; destructive network resets removed; font cache preserved; Game Mode enabled
v5.13 and earlier
  • First-run core reset, visible runtime storage under C:\Windows\Z-LAG-OS, Task Scheduler based Welcome panel, self-healing AppX runtime, ULTRA process/RAM floor, Edge/WebView2/OneDrive removal engines, telemetry host blocking, and the full 38-task pipeline

❓ FAQ

Q: Is this a custom Windows ISO? A: No. It's a playbook (.apbx) that transforms a clean official Windows install via AME Wizard. Nothing is redistributed or pirated.

Q: How many background processes after install? A: Target is ~40–55 at idle (depends on GPU driver and whether Defender/Store are kept). Check anytime: right-click desktop → Z LAG TOOLBOX → System Info (Gamer View).

Q: Will my UWP / packaged apps crash after the debloat? A: No. The complete AppX runtime framework set (VCLibs, UI.Xaml, WindowsAppRuntime, sign-in brokers, shell surfaces) is hard-protected, and shell AppX services stay alive even with "Remove MS Services" selected.

Q: How do I know the Maximum FPS power plan is really active? A: Settings → Power shows "Maximum FPS" selected, and the install log prints VERIFIED: Maximum FPS plan is ACTIVE. If any driver installer switches plans later: right-click desktop → Z LAG TOOLBOX → Activate Max FPS Power Plan.

Q: The Start Menu still shows some pins right after install? A: The menu is rebuilt immediately at apply time and finalized on the automatic reboot. After reboot: pure app list, no pinned section, no Recommended.

Q: I removed the Store and an app says "The service has not been started"? A: The shell's own AppX runtime (LicenseManager, ClipSVC, AppXSvc, StateRepository) is kept and self-heals at boot/logon. If it ever happens, run repair_appx_runtime.ps1 as Admin and reboot.

Q: An app says WebView2 is missing? A: Expected — WebView2 is intentionally removed. Reinstall Microsoft's Evergreen WebView2 Runtime if a specific app needs it.

Q: Bluetooth Keep is selected but pairing fails? A: Pairing dependencies (CDPSvc, CDPUserSvc, NcbService, Device Association) are globally protected in Keep mode. If the adapter itself shows Code 10/43, that's an OEM driver/BIOS issue.

Q: Why did the process count rise again after first boot? A: Windows re-creates per-user service instances at logon. The non-resident ZLAG-EnforceServiceFloor task re-locks the floor at boot/logon (never during gameplay), so the count settles back down.

Q: Will Windows Update break this? A: Updates are blocked (hosts + services). To update later, restore the hosts file and re-enable the update services first.

Q: Is disabling Defender safe? A: Only for advanced users (tournament PCs behind a hardware firewall). Keep it enabled for daily-driver machines.

Q: FPS not improved? A: Verify the Maximum FPS plan is active, your GPU driver is a clean install, and no OEM utility re-enabled power saving. Then use GAME BOOST before launching.


✅ Validation

Run the full repository validation suite before packaging:

python3 tests/validate_repo.py

It verifies: playbook/version metadata, JSON/XML/YAML data files, the exact 01–38 task order, all task-to-executable references, runtime layout contracts, the Welcome task XML, PowerShell brace/paren balance for all 37 scripts, explicit error-policy in every script, and regression guards for every historical bug class (power-plan activation, Start Menu contract, AppX keep-list, watchdog scheduling, input curves, network safety, context-menu wiring).

CI workflow files (PowerShell AST parse + PSScriptAnalyzer gate on every push) are staged in docs/ci/.


🛠️ Contributing

  1. Fork the repository
  2. Create a branch: git checkout -b feature/MyTweak
  3. Commit: git commit -m 'Add registry tweak: XYZ'
  4. Run python3 tests/validate_repo.py — it must pass
  5. Open a Pull Request with registry paths + before/after benchmarks

Please test on a VM (VMware Workstation with nested virtualization) before opening a PR.


📝 License & Credits

Proprietary — Use Only. No Modification or Reuse. See LICENSE.

  • ✅ You may use the unmodified Software for its intended purpose.
  • ❌ You may not modify, adapt, or create derivative works.
  • ❌ You may not reuse its code, scripts, configurations, or assets in another project.
  • ❌ You may not redistribute, sell, sublicense, or republish the Software.

Written permission from the copyright owner (MR.PC GAMER / Z-LAG Community) is required for anything outside this limited use permission. All rights reserved.

Credits

  • AME Wizard Team — framework
  • Z-LAG Toolbox — official app/driver/tweak hub
  • AtlasOS & RevisionOS — inspiration for advanced registry tweaks, adapted and extended
  • MR.PC GAMER (MrPcGamerYT) — maintainer, Z LAG Community
  • ElegantDark cursor set — open-source cursor designers

⭐ Star this repo if you got an FPS boost!


Z LAG OS v5.20 — Zero Lag, Max Performance. Built for gamers, by gamers.

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Z LAG OS — Maximum FPS. Zero Lag. No Bloat. A performance-driven AME Wizard playbook (.apbx) for Windows 10/11 that debloats, blocks telemetry/updates, and tunes kernel, power & network for competitive gaming, Android emulators and low-end hardware.

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