Maximum FPS. Zero Lag. No Bloat. A performance-first AME Wizard playbook engineered for competitive gaming, Android emulators (BlueStacks / MSI App Player / LDPlayer), and low-end hardware — universal for Windows 10 and Windows 11.
This playbook applies aggressive system-wide modifications: it disables telemetry, strips built-in apps, blocks updates, removes the OneDrive client (local sync folders preserved), Edge/WebView2, Cortana/Widgets, purges services, and modifies kernel power & scheduler policies. It is designed for performance-critical gaming environments only. Create a restore point and use a Local Offline Account.
- Why Z LAG OS
- Feature Highlights
- Installation
- Setup Options
- Z LAG TOOLBOX Context Menu
- Clean & Compact Start Menu
- Maximum FPS Power Plan
- Expected Performance Gains
- What Is Removed vs Preserved
- Compatibility
- Changelog
- FAQ
- Validation
- Contributing
- License & Credits
Most "gaming optimizers" flip a few registry switches and call it a day. Z LAG OS is a complete, engineered pipeline of 38 sequential tasks that rebuilds Windows around one goal: every CPU cycle, every millisecond of latency, and every megabyte of RAM goes to your game.
| Goal | How it is achieved |
|---|---|
| Latency Minimization | Reversible foreground/MMCSS and memory profile, hardware-aware GPU scheduling, Windows-managed boot timing, MSI mode on the GPU |
| Stable FPS (no mid-game drops) | Zero scheduled activity during gameplay, thermal-headroom power tuning (no heat-soak throttling), core parking off, Multi-Plane Overlay disabled (no flicker/stutter), memory compression kept ON (no pagefile hitches) |
| Raw Input | Correct 40-byte linear mouse curves (true 1:1, zero acceleration), native driver input queue capacity preserved, USB selective suspend and USB3/PCIe link power management forced OFF so input devices can never sleep mid-game |
| Heavy Debloat | 60 + built-in apps removed, 100 + services disabled or demand-only, telemetry blocked at host + task + service level, Edge/WebView2/OneDrive fully removed |
| RAM Efficiency | Svchost consolidation, Superfetch/Search indexing off, visual effects off, working-set trims — target idle: ~1.2–1.9 GB RAM, ~40–55 processes |
| Network Latency | TCP NoDelay/ACK preferences on existing interfaces; supported NIC moderation/EEE preferences applied without restarting adapters. Driver support and latency effects vary; no destructive stack reset |
| AppX Stability | The complete packaged-app runtime framework set is hard-protected, to reduce UWP/sideloaded app launch failures; licensing, account, WebView2 and app-specific dependencies still apply |
- 🚀 Non-resident maintenance — persistent maintenance is triggered at boot/logon rather than on a repeating timer. Startup rechecks and the Welcome panel can still overlap an early gaming session.
- 🖥️ Clean compact Start Menu — no pinned tiles, no Recommended section, no "Most used"/"Recently added" lists. Pure app list, on both Windows 10 and 11.
- 🖱️ Z LAG TOOLBOX right-click menu — 12 built-in tools including one-click GAME BOOST, standby-memory clear, ping/jitter test, and instant Max FPS power plan re-activation.
- ⚡ Maximum FPS power plan — created once, tuned by GUID, activated and verified; the exact plan GUID is recorded so it can always be restored in one click.
- 🎨 Custom native experience — Z LAG Welcome panel at logon (Task Scheduler based — invisible to Startup apps), ElegantDark cursor set, dark theme, custom wallpaper, small auto-hide taskbar, classic context menu on Windows 11.
- 🛡️ Runtime-aware debloat — Store/account removals are option-gated; essential AppX runtime services are preserved and repaired. This is not a guarantee that every app will work.
- 🔁 Self-healing runtime — a non-resident watchdog re-locks the service floor at boot/logon, and the AppX launch stack re-arms itself after every purge.
- 🧪 Production validation — release packaging is gated on repository regression checks and Windows PowerShell parsing. These checks do not replace Windows VM/runtime testing.
- Download the latest
Z_LAG_OS.apbxfrom Releases. - Download AME Wizard (latest beta, 0.7+).
- Create a restore point (the playbook also creates one as its first real action).
- Drag the
.apbxinto AME Wizard and follow the setup pages. - Pick your options (browser, Defender, Bluetooth, Wi-Fi, Store — see below).
- Let it run (~30–60 min). The system reboots automatically when finished.
💡 Best results: apply on a fresh Windows install with a local account.
The Gaming Core runs set_kernel_profile.ps1: a foreground scheduling preference,
valid MMCSS responsiveness value (10), pageable executive memory and desktop cache
policy. It verifies writes, preserves a first-run snapshot outside runtime cleanup,
and attempts rollback on failure. It adds no background process and does not
replace or patch the Windows kernel. Boot clocks and security-mitigation policy
are no longer forcibly changed by this playbook.
After applying, use an elevated Windows PowerShell to restore profile-owned values:
& "$env:SystemRoot\Z-LAG-OS\set_kernel_profile.ps1" -RestoreReboot and compare frame-time percentiles under the same workload. See
docs/kernel-profile.md for scope, rollback and legacy-install limitations.
- The timer script is diagnostic only. Boot timers remain Windows-managed; no permanent global timer resolution or universal FPS improvement is claimed.
repair_appx_runtime.ps1is retained and runs after the debloat passes. It restores services/policy, not removed app files, missing frameworks or licenses.- NIC tweaks use advertised registry properties without restarting adapters; some need a reboot. TCP settings do not optimize UDP or guarantee lower ping.
- Edge/WebView2 removal remains aggressive. Apps using WebView2 for UI/login may crash or hang until the runtime is reinstalled. AppX repair cannot fix this.
- Store removal can break apps requiring Store licensing, Xbox services or Microsoft-account sign-in. Demand-start account services may still run on demand.
- A restore point does not back up personal files or guarantee reversal of package removal. Back up data and test on a disposable Windows VM first.
- Local OneDrive documents, event logs and the Recycle Bin are preserved by the default cleanup. Known-folder redirection may reset to local Desktop/Documents; preserved files can remain in the old OneDrive folder and need moving manually.
You stay in control of how aggressive the optimization is:
| Page | Default | Max Performance Option | Effect |
|---|---|---|---|
| Browser | Chrome | Brave / OperaGX / None | Pre-installed browser choice |
| Defender | Keep (Recommended) | Disable | Frees ~150–300 MB RAM, removes scanning stutter. Advanced users only |
| Bluetooth | Keep | Disable | Removes the Bluetooth stack. Only for wired-peripheral setups |
| Wi-Fi | Keep | Disable | Stops WLAN services. Ethernet desktops only |
| MS Store & Services | Keep (Recommended) | Remove | Removes listed Store/consumer packages and disables targeted services. Required AppX runtime is kept; account/licensing-dependent apps may not work. Memory savings vary |
Z-LAG Toolbox is always installed from GitHub Releases as the official app/driver/tweak hub. App compatibility depends on each installer and its runtime requirements. Keeping AppX services does not restore missing WebView2, application frameworks, gaming services or Store licenses.
Right-click the desktop or any folder background → Z LAG TOOLBOX (always first position). Every tool runs only when clicked and exits immediately — zero background processes.
| Tool | What it does |
|---|---|
| GAME BOOST (One-Click) | Kills respawned bloat processes (Edge, Widgets, Teams, OneDrive, GameBar…), trims all working sets, flushes DNS — click, then launch your game |
| RAM Trim / Clean | Releases working-set RAM from all user-session processes |
| Clear Standby Memory | Purges the standby page list natively — prevents mid-match allocation hitches after long sessions |
| Temp Clean | Cleans user + Windows temp folders, reports space reclaimed |
| Recycle Bin Clean | Empties the recycle bin |
| Flush DNS Cache | Resets the DNS resolver for a clean connection |
| Ping / Latency Test | Pings router + Cloudflare + Google; shows avg / max / jitter per hop |
| Activate Max FPS Power Plan | One-click re-activation of the tuned plan (verified before reporting success) |
| System Info (Gamer View) | OS build, free/total RAM, CPU cores/threads, GPU + driver, active power plan, live process count |
| Restart Explorer | Fixes shell glitches instantly |
| Sound Manager (Classic) | Opens the classic mmsys.cpl sound panel |
| Volume Mixer (Classic) | Opens the classic per-app volume mixer |
A completely clean, compact Start Menu on both Windows versions — no pinned item section at all:
Windows 10
- Empty tile layout applied via
Import-StartLayout+ per-user layout XML - The real pinned-tile grid (
start.tilegridCloudStore keys) is purged for every user, so pins never come back - Full-screen/tablet Start forced off — small, compact desktop Start
- Legacy tile database cleaned on old builds
Windows 11
- Empty
{"pinnedList":[]}layout per user and machine-wide (ConfigureStartPins) — new accounts start pin-free too start*.binpin caches (includingstart2.binon 22H2+) deleted for every profile- Compact "More pins" layout + Recommended section hidden
- Compact File Explorer mode (dense rows, like Windows 10)
Both
- "Most used", "Recently added", ads/stubs and website recommendations removed at HKLM policy level (survives resets, applies to all users)
- The Start Menu host is stopped before cache deletion (so it can't rewrite pins from memory) and its package cache is cleared — the clean menu appears immediately
The playbook builds a dedicated "Maximum FPS" plan and guarantees it is really active:
- Created once from Ultimate Performance (High Performance fallback) — never duplicated on re-runs; stale copies are auto-removed
- Tuned by explicit GUID on AC + DC: min CPU 5% / max 100% / aggressive boost (full speed under load, thermal headroom at idle — no heat-soak throttling), core parking off, disk/display/sleep timeouts off
- USB selective suspend OFF, USB3 link power OFF, PCIe ASPM OFF — mouse, keyboard, and GPU link never power-gate mid-game
- Activated after tuning and verified via
powercfg /getactivescheme(with retry) — the log printsVERIFIED: Maximum FPS plan is ACTIVE - The plan GUID is recorded in the registry so the right-click tool and later playbook stages always re-activate the exact tuned plan, never a stock template
Note: varies by hardware. Tested on i5-11400F + GTX 1660 + 16 GB.
| Metric | Stock Windows 11 | After Z LAG OS | Delta |
|---|---|---|---|
| Idle RAM after boot | 3.8–4.5 GB | 1.2–1.9 GB | −60% |
| Processes | 180–220 | ~40–55 | −70%+ |
| Boot time (SATA SSD) | 22 s | 12–14 s | ~−40% |
| DPC latency (LatencyMon) | 300–600 µs spikes | 40–90 µs avg | −80% |
| FPS 1% lows (Valorant 1080p Low) | 110 FPS | 165 FPS | +50% 1%-low stability |
| BlueStacks 5 startup | 18 s | 9 s | 2× faster |
| Disk idle I/O | 5–10 MB/s telemetry | <0.5 MB/s | ~−95% |
- Apps: People, Maps, Alarms, Camera, 3D Viewer, Sticky Notes, Mail/Calendar, Feedback Hub, Get Started, Power Automate, Clipchamp, Office Hub, Teams, Skype, Copilot, Widgets, Bing apps, Solitaire, YourPhone/CrossDevice, Xbox layers (optional), and more
- Services: DiagTrack, dmwappush, WerSvc, SysMain, WSearch, VSS/SwPrv, RpcLocator, SNMPTRAP, vds, WMPNetworkSvc, MSDTC, Windows Backup, MapsBroker, Xbox networking, RemoteRegistry, dozens of per-user service instances, and the full ULTRA floor (System Restore/VSS, notifications, network discovery, file sharing, hotspot/ICS, WebDAV, iSCSI, clipboard history)
- Telemetry: CEIP tasks, compatibility appraiser, 43 hosts-file entries, update-host blocking
- Components: OneDrive client (local sync folders preserved), Edge, WebView2 Runtime, Cortana, News/Feeds, Search highlights, transparency, animations
- Optional: Defender, Bluetooth stack, Wi-Fi stack, Store + MS identity/gaming services
- GPU drivers, panels & apps — NVIDIA / AMD / Intel are never touched, including the new NVIDIA App (a WinUI3 MSIX package): it keeps its background container / in-game overlay (per-app background policy), and no removal pass — not even the Edge/WebView2 remover — can ever pattern-match a vendor package
- Windows Defender (when kept) — fully functional: services alive, signatures updating (the definition CDN is never blocked), scheduled scans on, security alerts visible, Windows Security app fast. Every Defender-specific tweak is locked behind the
defender-disableoption; the late-runningdefender_guard.ps1re-establishes the keep path if anything interfered - AppX runtime frameworks — VCLibs, UI.Xaml, .NET Native, WindowsAppRuntime/SDK, App Installer, sign-in brokers, shell surface packages: near-zero footprint, but removing them crashes every packaged app
- Windows shell AppX services — AppXSvc, StateRepository, LicenseManager, ClipSVC stay alive even with "Remove MS Services" so the Start Menu, Search, and Toolbox-installed apps keep launching
- Text-input stack — demand-start (0 idle footprint), never hard-disabled, so keyboard input always works
- Font cache — kept (killing it causes shell-wide text-rendering stutter)
- Memory compression — kept ON (prevents pagefile hitching on 8/16 GB systems)
- Networking core — TCP/IP, DHCP, DNS cache, firewall; Wi-Fi/Bluetooth kept unless you opt out
- Boot-critical services — anything with Start ≤ 1 is never touched; the OS always boots cleanly
- VC++ Runtimes 2015+, DirectX Jun2010, .NET Framework — installed/kept for game compatibility
Broad Windows 10 + Windows 11 compatibility is the goal: one .apbx,
with build-aware checks and graceful skips for optional features. This is not a
claim that every build, edition and hardware combination has been tested.
- Windows 10: target the release family, including LTSC/LTSB where the required tooling exists. Earlier releases may lack modern AppX cmdlet options, runtimes or installer support. HAGS is skipped before build 19041 (2004).
- Windows 11: 21H2 onward, with later builds handled conservatively. Legacy
TaskbarSisizing is used only before build 22621; newer taskbars keep native sizing. Policies can be ignored depending on edition/build. - Architecture: x64 is the primary target. ARM64/x86 depend on AME Wizard, third-party installers, native payloads and drivers; they are not universally validated or guaranteed by a registry-compatible script.
- Tooling: Windows PowerShell 5.1, compatible AME Wizard, administrator/SYSTEM privileges and the required inbox modules. Stripped/custom builds can be missing essential components; repair cannot recreate all deleted Windows files.
- Languages: numeric GUIDs/registry keywords are preferred where possible; third-party installers and legacy command parsing still need locale testing.
Win11-only passes remain gated behind builds: ['>=22000']. Unknown native
layout formats are left untouched instead of forcing another build's binary
settings. Pure build-matrix tests are useful guards, not substitutes for
Windows 10/11 VM and real-hardware testing. See docs/windows-compatibility.md.
v5.20 — NVIDIA App fixed + Defender option isolation (keep path fully functional)
NVIDIA App "not working" — root causes fixed:
- The new NVIDIA App is a WinUI3 MSIX package. The global UWP background ban (
LetAppsRunInBackground=2policy +GlobalUserDisabled=1) killed its background container, breaking the in-game overlay. Background access is now banned per-app (protect_gpu_apps.ps1): every non-GPU package stays background-banned (same footprint), while NVIDIA / AMD / Intel packages and the Windows Security app keep access — for every user profile remove_edge.ps1no longer removes AppX packages with a broadEdge|WebViewregex: removal is an explicit Microsoft Edge/WebView2 allowlist plus a hard vendor guard (NVIDIA / AMD / Intel and MSIX runtime frameworks can never be matched), also applied to provisioned packages and per-profileAppData\Local\Packagesfolderswin11_process_floor.ps1andRemoveStoreServices.ps1package-removal loops gained the same hard GPU-vendor guard (defense in depth against future list edits)appx_remover.ps1keep list now names the NVIDIA App explicitly (NVIDIAApp, GeForce Experience, overlay, NvContainer) on top of the vendor-wide match
Defender "keep" path — no more interference (Win10 + Win11):
defender_guard.ps1(runs late in task 34) is the keep-side enforcement point: it re-enables + startsWinDefend,WdNisSvc,SecurityHealthService,wscsvc, removes stale disable policies, re-enables Defender scheduled scans, restores security-alert notifications and forces a signature update — and exits immediately ifdefender-disablewas selected07_defenderAggressive.ymlnow OWNS every Defender-specific action (disable policies, services, scheduled scans, security-center alert suppression) and sets theDefenderRemovedmarker; it is the only place that touches Defenderwscsvc(Windows Security Center) is no longer force-disabled by the process floor when Defender is kept — this was why the Windows Security app loaded slowly / looked broken; with Defender removed it is disabled via the option task insteaddownload.microsoft.comis never blocked anymore (it serves Defender signature/engine definitions — blocking it is what made kept protections "take a while loading"); legacy blocks from older versions are auto-cleaned from the hosts file by bothadd_update_hosts.ps1anddefender_guard.ps113_blockUpdates.ymlonly clearsSoftwareDistribution\Downloads+DataStoreinstead of destroying the whole tree- Defender Security Center notification suppression moved out of the unconditional notifications task into the option-gated removal task;
final_push.ps1,process_floor.ps1and toolbox GAME BOOST all gate their Windows-Security actions on theDefenderRemovedmarker
Gaming/network compatibility improvements:
- Obsolete Chimney/NetDMA commands removed; TCP preferences are not represented as UDP optimizations
- Timer-resolution diagnostic in the Gaming Core; reversible kernel profile with verified values, first-run snapshot and rollback
- GPU-aware HAGS (
set_gpu_scheduling.ps1): requests HAGS usingHwSchMode=2for recognized modern GPUs; unknown/legacy adapters retain their current preference. Driver support and performance gains require testing on the target hardware. - Fixed-size pagefile (
set_pagefile.ps1): clamp(RAM, 4–16 GB) on the actual system drive, with free-space/user-fixed guards, verification and rollback on failure. A fixed cap can exhaust commit under heavy workloads; use Windows system-managed sizing when needed. It does not guarantee fewer frame-time spikes or sufficient crash-dump space. - GameXc (Gaming Services) added to the Win11 service floor — last auto-start Xbox-stack service now removed from the idle footprint (Xbox Live sign-in for PC titles still works via the on-demand XblAuthManager/XboxGipSvc services)
Version metadata synced (README badge/footer now match the playbook).
v5.19 — Clean compact Start Menu, universal Win10/11
- Windows 10 pinned section fully removed: the real pin grid (
start.tilegridCloudStore keys) is now purged for every user — pins can no longer come back - Machine-wide HKLM policies: no "Most used", no "Recently added", no ads/stubs, no website recommendations — applies to all users and survives resets
- Windows 11: device-wide empty pin list, compact "More pins" Start layout, compact File Explorer
- Windows 10: full-screen/tablet Start forced off, collapsed tray
- Start Menu host stopped before cache deletion + package cache cleared, so the clean menu appears immediately
v5.18 — Maximum FPS plan verified-active + universal Start Menu engine
- Power plan flow rewritten: reuse-or-create once, tune by explicit GUID (AC+DC), activate AFTER tuning, verify via
/getactiveschemewith retry, record GUID for the context-menu tool - Removed the legacy duplicate-and-activate pass that created duplicate plans and could re-activate an untuned stock template
- Start Menu engine split per OS:
Import-StartLayout(Win10) vspinnedListJSON (Win11), withstart*.binpurge and host-stop on both
v5.17 — Start Menu cleaner fixed + production hardening
- Fixed three root causes of the broken cleaner: an orphaned layout script that never ran,
start2.bin(Win11 22H2+) never being deleted, and the host rewriting caches from memory - Regression test suite extended to cover every historical bug class; all 37 scripts declare an explicit error policy; CI validation staged in
docs/ci/
v5.16 — Universal Win10/11 + expanded TOOLBOX (12 tools)
- Added GAME BOOST, Clear Standby Memory, Ping/Latency Test, Activate Max FPS Power Plan, System Info (Gamer View)
- All tools use APIs available on both PowerShell 5.1 (Win10) and Windows 11
v5.15 — AppX crash-proofing, anti-flicker, raw input
- Full AppX runtime framework set hard-protected (no more packaged-app crashes)
- Store no longer removed by the base pass (option-gated with licensing handled)
- Multi-Plane Overlay disabled (the documented NVIDIA/AMD flicker/stutter fix)
- Windows-managed boot timers; no undocumented global timer override or unsupported SFIO priority claim; machine-wide GameDVR policy
- Driver-level mouse/keyboard queue tuning for faster input delivery
v5.14 — Mid-game FPS drops + input issues fixed
- Watchdog tasks no longer repeat during gameplay (boot/logon only) — zero scheduled activity while playing
- Correct 40-byte linear mouse curves (previous builds wrote corrupt values)
- USB selective suspend / USB3 LPM / PCIe ASPM forced off; input devices never power-gate
- Thermal-headroom power tuning (min CPU 5%, boost aggressive) — no more heat-soak throttling
- GPU MSI message limit removed; memory compression kept ON; destructive network resets removed; font cache preserved; Game Mode enabled
v5.13 and earlier
- First-run core reset, visible runtime storage under
C:\Windows\Z-LAG-OS, Task Scheduler based Welcome panel, self-healing AppX runtime, ULTRA process/RAM floor, Edge/WebView2/OneDrive removal engines, telemetry host blocking, and the full 38-task pipeline
Q: Is this a custom Windows ISO?
A: No. It's a playbook (.apbx) that transforms a clean official Windows install via AME Wizard. Nothing is redistributed or pirated.
Q: How many background processes after install? A: Target is ~40–55 at idle (depends on GPU driver and whether Defender/Store are kept). Check anytime: right-click desktop → Z LAG TOOLBOX → System Info (Gamer View).
Q: Will my UWP / packaged apps crash after the debloat? A: No. The complete AppX runtime framework set (VCLibs, UI.Xaml, WindowsAppRuntime, sign-in brokers, shell surfaces) is hard-protected, and shell AppX services stay alive even with "Remove MS Services" selected.
Q: How do I know the Maximum FPS power plan is really active?
A: Settings → Power shows "Maximum FPS" selected, and the install log prints VERIFIED: Maximum FPS plan is ACTIVE. If any driver installer switches plans later: right-click desktop → Z LAG TOOLBOX → Activate Max FPS Power Plan.
Q: The Start Menu still shows some pins right after install? A: The menu is rebuilt immediately at apply time and finalized on the automatic reboot. After reboot: pure app list, no pinned section, no Recommended.
Q: I removed the Store and an app says "The service has not been started"?
A: The shell's own AppX runtime (LicenseManager, ClipSVC, AppXSvc, StateRepository) is kept and self-heals at boot/logon. If it ever happens, run repair_appx_runtime.ps1 as Admin and reboot.
Q: An app says WebView2 is missing? A: Expected — WebView2 is intentionally removed. Reinstall Microsoft's Evergreen WebView2 Runtime if a specific app needs it.
Q: Bluetooth Keep is selected but pairing fails? A: Pairing dependencies (CDPSvc, CDPUserSvc, NcbService, Device Association) are globally protected in Keep mode. If the adapter itself shows Code 10/43, that's an OEM driver/BIOS issue.
Q: Why did the process count rise again after first boot?
A: Windows re-creates per-user service instances at logon. The non-resident ZLAG-EnforceServiceFloor task re-locks the floor at boot/logon (never during gameplay), so the count settles back down.
Q: Will Windows Update break this? A: Updates are blocked (hosts + services). To update later, restore the hosts file and re-enable the update services first.
Q: Is disabling Defender safe? A: Only for advanced users (tournament PCs behind a hardware firewall). Keep it enabled for daily-driver machines.
Q: FPS not improved? A: Verify the Maximum FPS plan is active, your GPU driver is a clean install, and no OEM utility re-enabled power saving. Then use GAME BOOST before launching.
Run the full repository validation suite before packaging:
python3 tests/validate_repo.pyIt verifies: playbook/version metadata, JSON/XML/YAML data files, the exact 01–38 task order, all task-to-executable references, runtime layout contracts, the Welcome task XML, PowerShell brace/paren balance for all 37 scripts, explicit error-policy in every script, and regression guards for every historical bug class (power-plan activation, Start Menu contract, AppX keep-list, watchdog scheduling, input curves, network safety, context-menu wiring).
CI workflow files (PowerShell AST parse + PSScriptAnalyzer gate on every push) are staged in docs/ci/.
- Fork the repository
- Create a branch:
git checkout -b feature/MyTweak - Commit:
git commit -m 'Add registry tweak: XYZ' - Run
python3 tests/validate_repo.py— it must pass - Open a Pull Request with registry paths + before/after benchmarks
Please test on a VM (VMware Workstation with nested virtualization) before opening a PR.
Proprietary — Use Only. No Modification or Reuse. See LICENSE.
- ✅ You may use the unmodified Software for its intended purpose.
- ❌ You may not modify, adapt, or create derivative works.
- ❌ You may not reuse its code, scripts, configurations, or assets in another project.
- ❌ You may not redistribute, sell, sublicense, or republish the Software.
Written permission from the copyright owner (MR.PC GAMER / Z-LAG Community) is required for anything outside this limited use permission. All rights reserved.
- AME Wizard Team — framework
- Z-LAG Toolbox — official app/driver/tweak hub
- AtlasOS & RevisionOS — inspiration for advanced registry tweaks, adapted and extended
- MR.PC GAMER (MrPcGamerYT) — maintainer, Z LAG Community
- ElegantDark cursor set — open-source cursor designers
⭐ Star this repo if you got an FPS boost!
Z LAG OS v5.20 — Zero Lag, Max Performance. Built for gamers, by gamers.
