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Welcome to the LuminaEngine wiki.
This wiki contains documentation for the current state of the engine as it exists on the master branch. It reflects the latest development changes and may not apply to experimental or feature branches.
Lumina is a programmer-focused engine. There are no prebuilt binaries or packaged releases. You are expected to build the engine from source and work directly with the codebase.
The documentation here provides a high-level overview of the engine’s architecture, core systems, and design principles. Detailed pages cover rendering, ECS integration, materials, the render graph, multithreaded update stages, reflection, and other subsystems as they evolve.
Lumina is under active development. Systems may change as the architecture continues to mature.
Supporting is mainly sharing the engine, else if you wish, you can follow me on Patreon.