Welcome to my GitHub. I'm a Software Engineer with a strong foundation in C++ and real-time systems, and a deep specialization in audio programming and DSP.
I work across game and engine development, with professional experience in AAA game audio pipelines, middleware integration (Wwise, FMOD), and performance-critical runtime systems. While audio is my core domain, I build and contribute to broader gameplay and tooling systems as well.
My focus is on building interactive systems: Gameplay and Engine tools, audio middleware and systems (integration and custom DSP). I've shipped commercial VST/AU plugins, developed game audio systems, and created gameplay-adjacent tools and prototypes across multiple engines.
Outside of core engineering work, I experiment with procedural audio, game development tools, SFX/music production, and plugin development for creatives, as well as regularly contribute open source tools.
From: 19 May 2022 - To: 30 July 2026
Total Time: 3,004 hrs 33 mins
C# 1,079 hrs 30 mins >>>>>>>>>---------------- 35.67 %
C++ 980 hrs 53 mins >>>>>>>>----------------- 32.41 %
C 385 hrs 34 mins >>>---------------------- 12.74 %
Objective-C 137 hrs 1 min >------------------------ 04.53 %
C/C 95 hrs 15 mins >------------------------ 03.15 %
GDScript3 90 hrs 54 mins >------------------------ 03.00 %
JavaScript 64 hrs 45 mins >------------------------ 02.14 %
HTML 41 hrs 26 mins ------------------------- 01.37 %
Markdown 24 hrs 1 min ------------------------- 00.79 %
Other 21 hrs 58 mins ------------------------- 00.73 %



