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light here represents the default level of light it emits (from 0~15). You can also set sky and block separately, as CTM does.
For CEu machines: They are mostly overlay textures in assets/textures/blocks/machines and assets/textures/overlay/machines. You do not need to set the mcmeta file for them. Just add a new texture file for the emissive part named XXX_emissive.png.
Bloom
For CEu machines: You don't need to modify anything; all emissive textures have the bloom effect by default.
For model-based blocks: You just need to add an extra line to the mcmeta file: "layer": "BLOOM".