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Add Gertrude's Cat Quest - #1289

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PrettyPrincessPotato wants to merge 38 commits into
GregHib:mainfrom
PrettyPrincessPotato:main-gertrudes-cat
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Add Gertrude's Cat Quest#1289
PrettyPrincessPotato wants to merge 38 commits into
GregHib:mainfrom
PrettyPrincessPotato:main-gertrudes-cat

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@PrettyPrincessPotato

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potato added 6 commits September 10, 2026 19:23
Added a stage name to each stage.
Finished Stage 0 of Gertrude's Cat.
Added a stage name to each stage.
Finished Stage 0 of Gertrude's Cat.
@PrettyPrincessPotato

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image For some odd reason Wilough's head is tiny

@PrettyPrincessPotato

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image I found the large head variable and I think I may have picked the wrong animations.

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image

I get some weird animations for just "idle" as well so might not be the animations I'm choosing via code.

@jarryd229

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image

I get some weird animations for just "idle" as well so might not be the animations I'm choosing via code.

hi you need to add dialogue = "child" under
[shilop]
id = 781

and you don't need largeHead = true

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image I get some weird animations for just "idle" as well so might not be the animations I'm choosing via code.

hi you need to add dialogue = "child" under [shilop] id = 781

and you don't need largeHead = true

image

Cheers for that :)

potato added 4 commits September 11, 2026 06:43
Added dialogue = "child" under Kanel, Philop, Shilop, and Wilough in varrock.npcs.toml
…mory serves, she tells you to look for the boys again.
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Everything about the sawmill broken fence is fixed up except for the animation itself, I have no idea how to determine which animation is the correct one, as it seems the correct animation isn't properly assigned to a toml. I took a peek inside of the cache itself but I couldn't make heads or tails on it.

@jarryd229

jarryd229 commented Sep 11, 2026

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sawmill broken fence

anim 9221 and 9220

Comment thread data/area/misthalin/varrock/varrock.item-spawns.toml Outdated
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PrettyPrincessPotato commented Sep 11, 2026

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sawmill broken fence

anim 9221 and 9220

So I've assigned these two animations, they seem to be the exact same animation to me. In the spirit of learning would you mind answering how you found those numbers?

The animation itself locks the player in place, so it looks less natural than it did in the example video

@jarryd229

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i new the server darkanrs had it added so i just got it from there

public static ObjectClickHandler handleLumberYardFence = new ObjectClickHandler(new Object[] { 31149 }, e -> {
boolean isEntering = e.getPlayer().getX() <= e.getObj().getX();
e.getPlayer().useStairs(isEntering ? 9221 : 9220, Tile.of(e.getObj().getX() + (isEntering ? 1 : 0), e.getObj().getY(), 0));
});

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3 participants