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remove FlxCamera position from rotated matrix transform - #29

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Open

remove FlxCamera position from rotated matrix transform#29
inky03 wants to merge 1 commit into
FunkinCrew:devfrom
inky03:dev

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@inky03

@inky03 inky03 commented Aug 12, 2026

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camera view is translated when changing the camera's position, basically doubling the position change.. this doesnt happen in the original library and it seems like a bug. i believe this is the culprit?

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