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Flone-dnb
low-end-engine
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Change how release build is determined.
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#352:
Commit
be640e8
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2h 8m 34s
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master
2h 8m 34s
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Minor fix and outline.
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#351:
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db62521
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2h 10m 17s
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Add version to binary files.
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#350:
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45fd11d
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2h 6m 5s
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master
2h 6m 5s
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Fix file dialog menu size.
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#349:
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d5416e3
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2h 10m 2s
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Don't clamp UI node size to [0; 1].
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#348:
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9844ec4
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2h 7m 34s
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Add mesh renderer tests.
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#347:
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2f905d7
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2h 7m 2s
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UI refactoring.
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#346:
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Update readme.
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#345:
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2h 11m 9s
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A bunch of improvements to the manual.
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#344:
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a6c2997
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1h 53m 58s
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Update glm.
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#343:
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a70976b
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2h 8m 55s
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Update SDL.
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#342:
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a21b658
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Fix docs.
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#341:
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53bd082
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Update profiler.
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#340:
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2h 11m 10s
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2h 11m 10s
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Add getPlayingOffset.
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#339:
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Clarify mipmap generation on TextureUsage.
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#338:
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3877d52
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2h 7m 3s
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Implement particle emitters and rendering.
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#337:
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a4c2935
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2h 7m 56s
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Add uv offset to material.
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#336:
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2h 3m 1s
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Use game lib for editor.
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#335:
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64de50b
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2h 2m 44s
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Update roadmap.
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#334:
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2184ae6
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1h 59m 25s
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Remove onFinishedSubmittingMeshDrawCommands.
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#333:
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ce427b6
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1h 56m 54s
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Minor button fix.
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#332:
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9d545c8
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2h 0m 52s
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Replace capital float suffix to lower case one.
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#331:
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2h 0m 44s
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Improve gamepad navigation on UI.
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#330:
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4930445
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1h 59m 39s
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Allow drawing collision as filled meshes.
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#329:
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2h 2m 21s
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Implement input configuration menu.
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#328:
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