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🎨 Palette: Add semantic keyboard shortcuts to game instructions - #290

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palette-semantic-kbd-16804796162236278959
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🎨 Palette: Add semantic keyboard shortcuts to game instructions#290
EiJackGH wants to merge 1 commit into
mainfrom
palette-semantic-kbd-16804796162236278959

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@EiJackGH

@EiJackGH EiJackGH commented Sep 2, 2026

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💡 What: Replaced plain text game control instructions with semantic <kbd> tags and added a new physical keycap CSS style.
🎯 Why: The previous text ("Press Space or ↑ to jump!") was hard to scan quickly against the dynamic blue game background. Wrapping the shortcuts in stylized keycaps improves intuitiveness and discoverability for users.
📸 Before/After: Visual changes verified via Playwright screenshot; the Space and commands now look like physical buttons.
♿ Accessibility: Using the semantic <kbd> tag is better for screen readers, clearly denoting user input commands.

Note: Custom CSS was added to the internal <style> block because this repository manages styling for mario-game.njk within that specific block rather than through a global utility class system (like Tailwind).


PR created automatically by Jules for task 16804796162236278959 started by @EiJackGH

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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