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Start Voronoi Texture 2D in the compositor - #257
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Like Noise Texture, Voronoi starts 2D in the compositor and 3D elsewhere, and one class serves both trees, so the constructor forced 3D. Leave voronoi_dimensions to Blender unless passed. The constructor parity test now compares enums as well, so other tree-dependent defaults are caught. Menu Switch's data_type is excluded: nodebpy defaults it to FLOAT and takes the type from the factory.
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c.VoronoiTexture()came out 3D, while Blender starts it 2D in the compositor (3D elsewhere). This is the same issue #256 fixed for Noise Texture, found by comparing against the tree-dependent properties listed in blender#163306.voronoi_dimensionsis now left to Blender unless passed.The constructor parity test now also compares enums in every tree type, so this kind of mismatch is caught. Menu Switch
data_typeis excluded on purpose: it defaults to FLOAT and takes its type from the factory (g.MenuSwitch.float(...)).Bumps to 520.35.1.