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Onchain space strategy game on Base

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Veydrift

Veydrift is a public onchain space strategy game targeting Base. Contracts enforce gameplay; the backend indexes public chain state into SQLite; the frontend renders indexed state and submits user-authorized wallet actions.

Start here

  • Development: installation, local frontend/backend, validation and index repair.
  • Documentation index: current architecture, operations and safety guides.
  • Frontend state: centralized state, parallel queries and session-only transactions.
  • Backend and indexer: event ingestion, projections, API boundaries and workers.
  • Deployment: application builds, configuration and readiness gates.
  • Player manual: gameplay documentation shipped with the app.

Workspace

Path Responsibility
apps/frontend Preact, TypeScript and Vite game UI
apps/backend Bun API, SQLite indexer and configured writer services
apps/battle-keeper Separate fleet-resolution service
apps/chicken-burn-listener Cross-chain Chicken burn listener
apps/stats Isolated statistics service
packages/contracts Solidity contracts, deployment scripts and parity tests
packages/universe Shared universe generation and types

Quick start

bun install
bun run dev:frontend

Open http://localhost:5173. The committed Vite default proxies the deployed production API. For a fully local API/indexer, follow the local backend setup. A local page connected to mainnet still submits real mainnet transactions.

Package commands live in package.json. Use focused tests while iterating; bun run check, bun run test, and bun run build cover the workspace.

Safety and architecture

Veydrift is in open alpha as of 2026-05-29. Preserve existing player and indexed state. Contract work must follow open-alpha state preservation and the contract redeploy runbook. Verify the deployed proxy type and authority; an old deployment note is not permission to upgrade or redeploy.

Keep secrets, local databases and environment overrides out of Git. Do not copy production signing keys into local development. Read requests must not trigger canonical RPC repair, and frontend refresh failures must not become transaction failures or application-wide locks.

Public state and product scope is the authority for the no-hidden-state/no-espionage boundary.

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Onchain space strategy game on Base

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