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AndriiSviatenko/README.md

My name is Andriy

I`m Unity developer

I'm Unity developer

Developing games for mobile, PC, and consoles. I specialize in gameplay optimization, project architecture, and SDK integration, including analytics, advertising, and monetization. I have worked in teams of 2 to 20 people, successfully managed smaller teams, and mentored junior developers.

I have experience in creating games from scratch in various genres, including mid-core, hyper-casual, and shooters. I am proficient in modern Unity tools such as DOTS and ECS, and I am passionate about integrating AI/ML into gameplay by exploring advanced Unity technologies. I actively share my experience through technical articles and constantly follow industry trends.

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  1. Instinct-GOAP-Framework Instinct-GOAP-Framework Public

    Goal-Oriented Action Planning for Unity — typed facts, utility goals, an engine-free core, and plans that explain themselves

    C#

  2. Prime-Audio-System Prime-Audio-System Public

    Complete audio architecture for Unity — pools, entity-bound channels, adaptive music, surface footsteps, RTPC, and more. Drop in, bootstrap once, done.

    C#

  3. ItchDeploy ItchDeploy Public

    Build your Unity game and put it on itch.io without leaving the editor. Press one button: it builds the platform you are on and uploads it to the matching itch.io channel. The same run works from t…

    C#

  4. SceneXRay SceneXRay Public

    See every dependency in your Unity scene — before it breaks the build

    C#

  5. Logger-Lightweight-Flexible-Debugging-Tool-for-Unity Logger-Lightweight-Flexible-Debugging-Tool-for-Unity Public

    A simple, elegant, and powerful logging tool to keep your development clean, clear, and under control.

    C# 3

  6. ComponentSystem ComponentSystem Public

    C# 1