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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Taylor Shechet | Game Audio, Composer & Technical Artist</title>
<meta name="description" content="Taylor Shechet is a game audio sound designer, composer, and technical artist with credits including Gloomwood, El Paso, Elsewhere 2, and experience at Sphere.">
<meta name="author" content="Taylor Shechet">
<meta name="robots" content="index, follow">
<link rel="canonical" href="https://taylorshechet.com/">
<meta property="og:type" content="website">
<meta property="og:site_name" content="Taylor Shechet">
<meta property="og:url" content="https://taylorshechet.com/">
<meta property="og:title" content="Taylor Shechet | Game Audio, Composer & Technical Artist">
<meta property="og:description" content="Game audio, original music, sound design, Unreal Engine technical art, and real-time creative technology. Selected credits include Gloomwood and El Paso, Elsewhere 2.">
<meta name="twitter:card" content="summary">
<meta name="twitter:title" content="Taylor Shechet | Game Audio & Technical Art">
<meta name="twitter:description" content="Game audio sound designer, composer, and technical artist. Explore selected game credits, music, and real-time creative technology.">
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<link rel="stylesheet" href="style.css">
</head>
<body>
<header class="site-header">
<div class="container">
<div class="hero">
<div class="hero-content">
<h1>Taylor Shechet</h1>
<p class="subtitle">
Sound Designer · Composer · Technical Artist
</p>
<nav class="social-links" aria-label="Professional and social links">
<a href="https://soundcloud.com/taylorshechet" target="_blank" rel="noopener noreferrer">SoundCloud</a>
<a href="https://taylorshechet.bandcamp.com/" target="_blank" rel="noopener noreferrer">Bandcamp</a>
<a href="https://www.linkedin.com/in/taylorshechet/" target="_blank" rel="noopener noreferrer">LinkedIn</a>
<a href="https://bsky.app/profile/tttlllrrr.bsky.social" target="_blank" rel="noopener noreferrer">Bluesky</a>
<a href="https://twitter.com/_tlr_" target="_blank" rel="noopener noreferrer">Twitter</a>
</nav>
</div>
<div class="splat-container">
<iframe
src="https://playcanv.as/p/b32b69cc/"
title="Interactive 3D portrait of Taylor Shechet"
loading="lazy"
allow="camera; microphone; xr-spatial-tracking; fullscreen"
allowfullscreen>
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</div>
</div>
</div>
</header>
<main class="container">
<section id="about" aria-label="About Taylor Shechet">
<details>
<summary>
<span class="about-summary-role">Composer</span>
<span class="about-summary-separator">·</span>
<span class="about-summary-role">Sound Designer</span>
<span class="about-summary-separator">·</span>
<span class="about-summary-role">Technical Artist</span>
<span class="about-summary-description">
working across game audio, Unreal Engine, and real-time creative technology.
</span>
</summary>
<p>
Taylor Shechet is a multidisciplinary creative technologist working across
game audio, music, technical art, real-time graphics, VR/AR, and emerging
technology. His work combines artistic sensibility with technical problem-solving,
with particular experience in Unreal Engine, real-time rendering, immersive
display systems, and creative pipelines.
</p>
<p>
Taylor began working with VR in 2014 and AR in 2018, collaborating with artists,
engineers, and companies including Niantic, Wave, Strangeloop Studios, and Sphere.
He spent four years at Madison Square Garden's Sphere as a Senior Technical Artist
for Real-Time Software, contributing to the launch of the Sphere, nDisplay pipelines,
Unreal previsualization tools, visualization and content pipelines, technical research,
and projects for the Exosphere.
</p>
<p>
His career spans audio, game development, technical art, real-time graphics,
spatial computing, and emerging technology. He is comfortable working across
disciplines and building tools, pipelines, and creative solutions for ambiguous
or technically unusual problems.
</p>
<p>
He currently focuses on indie game audio while continuing to work across Unreal
technical art and creative technology. He is particularly interested in unusual
intersections of audio, technical art, real-time technology, spatial computing,
and creative problem-solving, as well as emerging fields including microrobotics
and mycotechnology.
</p>
</details>
</section>
<section id="experience">
<h2>Professional Experience</h2>
<div class="filter-group" data-filter-group="experience" role="group" aria-label="Filter professional experience by role">
<label>Filter by role</label>
<button type="button" data-filter="sound-designer-composer">Sound Designer & Composer</button>
<button type="button" data-filter="technical-artist">Technical Artist</button>
<button type="button" data-filter="product-manager">Product Manager</button>
<button type="button" data-filter="xr-3d-generalist">XR / 3D Generalist</button>
<button type="button" data-filter="all">All</button>
</div>
<div class="filter-items" data-filter-items="experience">
<article class="entry" data-role="technical-artist">
<div class="entry-heading">
<h3>Senior Technical Artist, Real-Time Software</h3>
<span>2021–2025</span>
</div>
<p class="organization">Madison Square Garden Entertainment Corp. / Sphere</p>
<p>
Worked on real-time software and technical-art workflows for Sphere,
including nDisplay pipelines, Unreal Engine previsualization tools,
visualization systems, content development, pipeline development,
and technical research.
</p>
<p>
Contributed to Unreal previsualization tools for Darren Aronofsky's
<em>Postcard from Earth</em>, the Celestial project for the Exosphere,
animated bat simulations for Dead & Company, and other real-time
visualization and content-development projects.
</p>
</article>
<article class="entry" data-role="sound-designer-composer">
<div class="entry-heading">
<h3>Sound Designer & Composer</h3>
<span>2018–Present</span>
</div>
<p class="organization">Freelance</p>
<p>
Sound designer, composer, audio implementer, producer, and
post-production specialist working across games, film, VR, AR,
and live experiences.
</p>
<p>
Selected work includes <em>Gloomwood</em>, <em>El Paso, Elsewhere 2</em>,
<em>RUNT</em>, <em>The Cave Diver</em>, <em>All Living Things</em>,
and <em>Screensavers VR</em>. Music has been released by Deathbomb Arc,
Cleopatra Records, and Tundra Dubs.
</p>
</article>
<article class="entry" data-role="technical-artist">
<div class="entry-heading">
<h3>Freelance Technical Artist / 3D Generalist</h3>
<span>2018–2021</span>
</div>
<p class="organization">Freelance</p>
<p>
Worked across emerging technologies, spatial computing, VR/AR,
game and film production, and real-time content pipelines.
</p>
<article class="project">
<h4>Teek Mach - Grisaille - Sundance 2019</h4>
<p>
I optimized Tilt Brush scenes and integrated Metastage volumetric
video within Unity to build a 360 app for Oculus Go for use in
the Sundance installation by artist Teek Mach.
</p>
<p class="project-role">Role: Unity Developer</p>
<p>
<a href="https://medium.com/@tonyparisi/the-new-pioneers-536eaa0621a5"
target="_blank" rel="noopener noreferrer">Project article</a>
</p>
</article>
<article class="project">
<h4>Sutu Eats Flies - Heart of Darkness VR</h4>
<p>
I provided rigging, player IK implementation, and optimization
for this award-winning interactive sci-fi VR film.
</p>
<p>
<a href="http://www.sutueatsflies.com/art/heart-of-darkness"
target="_blank" rel="noopener noreferrer">Project</a>
</p>
</article>
</article>
<article class="entry" data-role="xr-3d-generalist">
<div class="entry-heading">
<h3>XR / 3D Generalist</h3>
<span>2017–2018</span>
</div>
<p class="organization">Strangeloop Studios</p>
<p>
Unity and Unreal Engine programming, asset optimization, 3D sculpting,
real-time animation, and technical pipeline development.
</p>
<p>
Projects included The Glitch Mob's <em>See Without Eyes</em>,
The Wave VR's <em>Ready Player One: Distracted Globe</em>,
The Weeknd's Coachella 2018 visual content,
Ram Dass & Boreta's <em>Imagine</em>, Imogen Heap's Wave VR content,
and Wave Maker content.
</p>
</article>
<article class="entry" data-role="product-manager">
<div class="entry-heading">
<h3>Product Manager</h3>
<span>2019–Present</span>
</div>
<p class="organization">Unormal Games</p>
<p>
Initiated the BIO-SQUAD K concept, assembled Team MechaChicken for
Niantic's 2019 Beyond Reality Developer Contest, and led the team
through the competition, where Team MechaChicken became a finalist.
</p>
<p>
Currently managing product vision and strategy for future
BIO-SQUAD K development.
</p>
</article>
</div>
</section>
<section id="game-credits">
<h2>Selected Game Credits</h2>
<article class="credit">
<div class="credit-heading"><h3>Gloomwood</h3><span>2022</span></div>
<p class="roles">Sound Design · Music</p>
<p class="organization">New Blood Interactive</p>
<p class="description">
Sound design, music, and audio implementation for the immersive
first-person stealth game. Original soundtrack not yet officially released.
</p>
</article>
<article class="credit">
<div class="credit-heading"><h3>El Paso, Elsewhere 2</h3><span>2026</span></div>
<p class="roles">Sound Design</p>
<p class="organization">Strange Scaffold</p>
<p class="description">Sound design for the sequel to <em>El Paso, Elsewhere</em>.</p>
</article>
<article class="credit">
<div class="credit-heading"><h3>The Cave Diver</h3><span>2024</span></div>
<p class="roles">Sound Design · Music</p>
<p class="organization">OVSKO</p>
<p class="description">Officially released soundtrack and game audio.</p>
</article>
<article class="credit">
<div class="credit-heading"><h3>RUNT</h3><span>2024</span></div>
<p class="roles">Sound Design · Music</p>
<p class="organization">Grimtaste Studios / DreadXP</p>
<p class="description">
Officially released game soundtrack and sound design,
co-composed with Stephen Spies.
</p>
</article>
<article class="credit">
<div class="credit-heading"><h3>Gilgamesh Drift</h3><span>2025</span></div>
<p class="roles">Music · Sound Design · Unreal Engine Implementation</p>
<p class="organization">Mesh Collective</p>
<p class="description">
Music, sound design, and audio implementation using Unreal Engine MetaSounds.
</p>
</article>
<article class="credit">
<div class="credit-heading"><h3>All Living Things (Demo)</h3><span></span></div>
<p class="roles">Sound Design</p>
<p class="organization">MOXO</p>
<p class="description">
Sound effects for alchemical claymation puzzle game by the artist St. Vulture.
</p>
</article>
</section>
<section id="music">
<h2>Music</h2>
<div class="filter-group" data-filter-group="music" role="group" aria-label="Filter music by artist or alias">
<label>Filter by artist / alias</label>
<button type="button" data-filter="taylor-shechet">Taylor Shechet</button>
<button type="button" data-filter="tlr">tlr</button>
<button type="button" data-filter="tlr-bracket">[tlr]</button>
<button type="button" data-filter="tttlllrrr">tttlllrrr</button>
<button type="button" data-filter="tlrshcht">tlrshcht</button>
<button type="button" data-filter="outer-night">Outer Night</button>
<button type="button" data-filter="polychron">Polychron</button>
<button type="button" data-filter="romak">Romak & the Space Pirates</button>
<button type="button" data-filter="collaborations">Collaborations</button>
<button type="button" data-filter="all">All</button>
</div>
<div class="filter-items" data-filter-items="music">
<article class="credit music-item" data-alias="taylor-shechet">
<div class="credit-heading"><h3><em>Gloomwood OST</em></h3><span>Unreleased</span></div>
<p class="roles">Music · Interactive Score</p>
<p class="organization">New Blood Interactive</p>
<p class="description">
Original interactive score for <em>Gloomwood</em>.
Official soundtrack release not yet available.
</p>
</article>
<article class="credit music-item" data-alias="taylor-shechet">
<div class="credit-heading"><h3><em>RUNT OST</em></h3><span>2024</span></div>
<p class="roles">Music · Sound Design</p>
<p class="organization">Grimtaste Studios / DreadXP</p>
<p class="description">Officially released soundtrack, co-composed with Stephen Spies.</p>
</article>
<article class="credit music-item" data-alias="taylor-shechet">
<div class="credit-heading"><h3><em>The Cave Diver OST</em></h3><span>2024</span></div>
<p class="roles">Music · Sound Design</p>
<p class="organization">OVSKO</p>
<p class="description">Officially released game soundtrack and original game audio.</p>
</article>
<article class="credit music-item" data-alias="tttlllrrr">
<div class="credit-heading"><h3><em>2000 Ice Creamz</em></h3><span>2025</span></div>
<p class="roles">Music · Production · Remix</p>
<p class="organization">Space Anemone Records · tttlllrrr</p>
<p class="description">Album by tttlllrrr. Includes the Brain Weld remix.</p>
</article>
<article class="credit music-item" data-alias="tttlllrrr">
<div class="credit-heading"><h3><em>Brain Weld Remix</em></h3><span>2025</span></div>
<p class="roles">Remix</p>
<p class="organization">tttlllrrr</p>
<p class="description">Remix included on <em>2000 Ice Creamz</em>.</p>
</article>
<article class="credit music-item" data-alias="romak">
<div class="credit-heading"><h3>Attack of the Has-Been Androids</h3><span></span></div>
<p class="roles">Music</p>
<p class="organization">Romak & the Space Pirates</p>
<p class="description">Release with Romak & the Space Pirates.</p>
</article>
<article class="credit music-item" data-alias="romak">
<div class="credit-heading"><h3>Never Gunna Say What's Up</h3><span>2021</span></div>
<p class="roles">Music</p>
<p class="organization">Romak & the Space Pirates</p>
<p class="description">Release with Romak & the Space Pirates.</p>
</article>
<article class="credit music-item" data-alias="collaborations">
<div class="credit-heading"><h3>Work with Bao Vo, Ming & Ping</h3><span></span></div>
<p class="roles">Music · Collaboration</p>
<p class="organization">Collaboration</p>
<p class="description">Selected collaborative music work.</p>
</article>
<article class="credit music-item" data-alias="collaborations">
<div class="credit-heading"><h3>Memorrhage</h3><span></span></div>
<p class="roles">Scratching</p>
<p class="organization">Memorrhage</p>
<p class="description">Scratching on the first two albums, <em>s/t</em> and <em>anyo</em>.</p>
</article>
<article class="credit music-item" data-alias="tlr">
<div class="credit-heading"><h3>tlr</h3><span></span></div>
<p class="roles">Music</p>
<p class="organization">tlr</p>
<p class="description">Music released under the tlr alias.</p>
</article>
<article class="credit music-item" data-alias="tlr-bracket">
<div class="credit-heading"><h3>[tlr]</h3><span></span></div>
<p class="roles">Music</p>
<p class="organization">[tlr]</p>
<p class="description">Music released under the [tlr] alias.</p>
</article>
<article class="credit music-item" data-alias="tlrshcht">
<div class="credit-heading"><h3>tlrshcht</h3><span></span></div>
<p class="roles">Music</p>
<p class="organization">tlrshcht</p>
<p class="description">Music released under the tlrshcht alias.</p>
</article>
<article class="credit music-item" data-alias="outer-night">
<div class="credit-heading"><h3>Outer Night</h3><span></span></div>
<p class="roles">Music</p>
<p class="organization">Outer Night</p>
<p class="description">Music released under the Outer Night name.</p>
</article>
<article class="credit music-item" data-alias="polychron">
<div class="credit-heading"><h3>Polychron</h3><span></span></div>
<p class="roles">Music</p>
<p class="organization">Polychron</p>
<p class="description">Music released under the Polychron name.</p>
</article>
<article class="credit music-item" data-alias="collaborations">
<div class="credit-heading"><h3>GRYPT</h3><span></span></div>
<p class="roles">Music</p>
<p class="organization">Tundra Dubs · Cleopatra Records · Deathbomb Arc</p>
<p class="description">
Music released through Tundra Dubs, Cleopatra Records, and Deathbomb Arc.
</p>
</article>
</div>
</section>
<section id="technical-practice">
<h2>Technical Practice</h2>
<p class="skills">
Unreal Engine 5 · Unreal Engine 4 · MetaSounds · nDisplay ·
Real-time Rendering · Houdini · Blender · Substance Designer ·
Substance Painter · Unity · Python · OSC · NDI · DMX · Notch ·
TouchDesigner · Resolume · Ableton Live
</p>
<p>
Experience spans real-time rendering, immersive display systems,
Unreal previsualization and tooling, technical-art pipelines,
3D asset optimization, real-time animation, spatial computing,
VR/AR, game audio implementation, sound design, and composition.
</p>
</section>
<section id="contact">
<h2>Contact</h2>
<p>
For professional inquiries, please contact
<a href="mailto:taylorshechet@gmail.com">taylorshechet@gmail.com</a>.
</p>
</section>
</main>
<footer>
<div class="container">
<p>© 2026 Taylor Shechet</p>
</div>
</footer>
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