-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathStateDesign.js
More file actions
132 lines (109 loc) · 3.09 KB
/
Copy pathStateDesign.js
File metadata and controls
132 lines (109 loc) · 3.09 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
// Build a vending machine system that handles coin insertion, product selection, dispensing, and sold-out scenarios using internal states.
class State {
insertCoin() {}
selectProduct() {}
dispense() {}
}
class IdleState extends State{
constructor(machine) {
super();
this.machine = machine;
}
insertCoin() {
console.log("💰 Coin inserted. Please select a product.");
this.machine.setState(this.machine.hasMoneyState);
}
selectProduct() {
console.log("❌ Insert coin first.");
}
dispense() {
console.log("❌ Insert coin and select product first.");
}
}
class HasMoneyState extends State {
constructor(machine) {
super();
this.machine = machine;
}
insertCoin() {
console.log("⚠️ Coin already inserted.");
}
selectProduct() {
if (this.machine.inventory <= 0) {
console.log("❌ Sold out!");
this.machine.setState(this.machine.soldOutState);
} else {
console.log("✅ Product selected. Dispensing...");
this.machine.setState(this.machine.dispensingState);
this.machine.dispense();
}
}
dispense() {
console.log("❌ Select product first.");
}
}
class DispensingState extends State {
constructor(machine) {
super();
this.machine = machine;
}
insertCoin() {
console.log("⏳ Please wait, dispensing in progress...");
}
selectProduct() {
console.log("⏳ Dispensing in progress...");
}
dispense() {
this.machine.inventory--;
console.log(`🎁 Product dispensed. Items left: ${this.machine.inventory}`);
if (this.machine.inventory > 0) {
this.machine.setState(this.machine.idleState);
} else {
this.machine.setState(this.machine.soldOutState);
}
}
}
class SoldOutState extends State {
constructor(machine) {
super();
this.machine = machine;
}
insertCoin() {
console.log("🚫 Cannot insert coin. Machine is sold out.");
}
selectProduct() {
console.log("🚫 Cannot select product. Machine is sold out.");
}
dispense() {
console.log("🚫 Cannot dispense. Machine is sold out.");
}
}
class VendingMachine {
constructor() {
this.idleState = new IdleState(this);
this.hasMoneyState = new HasMoneyState(this);
this.dispensingState = new DispensingState(this);
this.soldOutState = new SoldOutState(this);
this.state = this.idleState;
this.inventory = 2;
}
setState(state) {
this.state = state;
}
insertCoin() {
this.state.insertCoin();
}
selectProduct() {
this.state.selectProduct();
}
dispense() {
this.state.dispense();
}
}
const vm = new VendingMachine();
vm.insertCoin(); // Coin inserted
vm.selectProduct(); // Product selected and dispensed
vm.insertCoin(); // Coin inserted
vm.selectProduct(); // Product selected and dispensed
vm.insertCoin(); // Machine sold out
vm.selectProduct(); // Machine sold out