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{
"name": "com.unity.probuilder",
"displayName": "ProBuilder",
"version": "6.1.3",
"unity": "6000.0",
"description": "Build, edit, and texture custom geometry in Unity. Use ProBuilder for in-scene level design, prototyping, collision meshes, all with on-the-fly play-testing.\n\nAdvanced features include UV editing, vertex colors, parametric shapes, and texture blending. With ProBuilder's model export feature it's easy to tweak your levels in any external 3D modelling suite.",
"keywords": [
"3d",
"model",
"mesh",
"modeling",
"geometry",
"shape",
"cube",
"blender",
"max",
"maya",
"fbx",
"obj",
"level",
"design",
"block",
"greybox",
"graybox",
"whitebox",
"prototype",
"probuilder"
],
"samples": [
{
"displayName": "Editor Examples",
"description": "Scripts demonstrating how to integrate new functionality into the ProBuilder editor window.",
"path": "Samples~/Editor"
},
{
"displayName": "Runtime Examples",
"description": "Scripts showing how to create and modify meshes at runtime.",
"path": "Samples~/Runtime"
}
],
"dependencies": {
"com.unity.shadergraph": "17.0.3",
"com.unity.settings-manager": "1.0.3",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.imgui": "1.0.0"
},
"relatedPackages": {
"com.unity.probuilder.tests": "6.1.3"
},
"_upm": {
"changelog": "### Fixed\n\n- [UUM-155018] Fixed rect selection in URP not selecting any vertices, edges or faces when Select Hidden is disabled.\n- [UUM-149791] Fixed the First Vertex pivot ending up offset from the shape after resizing an existing shape or shift-duplicating one with the Shape tool.\n- [UUM-148935] Fixed `VectorHash`/`IntVec2`/`IntVec3`/`IntVec4` producing different hash codes on different runtimes and architectures (e.g. Mono vs CoreCLR), and fixed a `GetHashCode` contract violation where positions considered equal by `IntVec3.Equals` could still hash differently, silently breaking vertex welding.\n- [UUM-150702] Fixed the ProBuilderDefault and Checker materials referencing a stale shader ID, causing ProBuilder meshes to render magenta when a scene was opened.\n- [UUM-148237] Fixed the \"Lightmap UVs Settings\" foldout in ProBuilder Preferences not opening when clicking its title.\n- [UUM-133528] Fixed an issue where using some UV Editor actions would clear a mesh's Lightmap UVs without regenerating them.\n- [UUM-148243] Fixed the Dimensions Overlay not updating when resizing a PolyShape or primitive Shape in the Scene View.\n- Fixed the Select Hidden (Select Back Faces) toggle icon missing from the Tool Settings overlay due to a filename casing mismatch.\n\n### Changes\n\n- Made the ProBuilder Editor actions available in GameObject context in the action overlay.\n- Replaced the `ProBuilder/Diffuse Vertex Color` and `ProBuilder/Diffuse Texture Blend` surface shaders with Shader Graph equivalents."
},
"upmCi": {
"footprint": "b85ca6e980172d145d2fedc7f7f774b7114c3e84"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.probuilder@6.1/manual/index.html",
"repository": {
"url": "https://github.com/Unity-Technologies/com.unity.probuilder.git",
"type": "git",
"revision": "f4ea0762d95b7522503bee8b244df0a868984180"
}
}