[Isaac Sim 6.0.1] RTX-Real-Time viewport black after scene load, and some MDL materials never render (regression from 5.1.0) #758
Replies: 2 comments
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Hi, here's what would suggest to narrow down the issue:
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Hi, we haven't heard back since our suggestions to disable multi-GPU rendering ( |
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Isaac Sim Version
[x] 6.0.1
[ ] 6.0.0
[ ] 5.1.0
[ ] 5.0.0
[ ] 4.5.0
[ ] 4.2.0
[ ] 4.1.0
[ ] 4.0.0
[ ] 4.5.0
[ ] 2023.1.1
[ ] 2023.1.0-hotfix.1
[ ] Other (please specify):
Operating System
[x] Ubuntu 24.04
[ ] Ubuntu 22.04
[ ] Ubuntu 20.04
[ ] Windows 11
[ ] Windows 10
[ ] Other (please specify):
GPU Information
Topic Description
Summary
On Isaac Sim 6.0.1, running headless in Docker with the WebRTC streaming client, I'm seeing two related rendering issues that did not occur on 5.1.0 with the identical hardware/driver/Docker setup:
.mdlfiles and materials pulled from the online vMaterials library (tested specifically withWater_Murky_Perlinwaves.mdlandWater_Blue_Ocean_Perlinwaves.mdl), and regardless of where the asset is physically located.System / Environment
Same setup as my other 6.0.1 report on the Stop-button segfault issue — repeating the key details:
nvcr.io/nvidia/isaac-sim:6.0.1, headless, launched viaisaacsim.exp.full.streaming.kit--/renderer/multiGpu/enabled=trueThis exact dual-GPU configuration ran fine on Isaac Sim 5.1.0 for a long time on the same server before I upgraded.
What I've observed so far
~/.local/share/ov/data,~/.cache/ov,~/.cache/nvidia/GLCache,~/.nv/ComputeCacheare not volume-mounted), so every container restart starts with a fully cold cache. I haven't yet tested whether a warm cache changes either symptom.What I haven't isolated yet
Unlike the Stop-button crash, I haven't yet narrowed this down to a minimal, reliable repro — it's less deterministic in exactly when it triggers. Before/while this is being looked at, I plan to test:
--/renderer/multiGpu/enabled=false) has any effect on either symptom..mdlfile with no network dependency at all, to rule out any asset-fetch timing issue.Question for NVIDIA / the community
HydraEngineManager::findEngineUidImpl - can't find hydra engine for name: 'rtx'in connection with a black RTX-Real-Time viewport after scene load, in a headless/streaming Docker setup?All reactions