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I need an example that demonstrates using libmpv to decode directly on the GPU and output to a texture, with no CPU involvement. #57

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@alex2925-ls

"I understand that the dynamictexture example routine can quickly copy data from CPU memory to texture space. Now, the libmpv media library supports decoding directly on the GPU to an OpenGL GLuint texture. How can I directly map this OpenGL GLuint to a texture space in GLScene? I hope a professional can provide an example. I have been working on this for half a month with the help of AI, but with no success. Thank you."

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