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189 lines (155 loc) · 6.7 KB
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#******************************************************************************
# Free implementation of Bullfrog's Dungeon Keeper strategy game.
#******************************************************************************
# @file package.mk
# A script used by GNU Make to recompile the project.
# @par Purpose:
# Defines make rules for package with release of KeeperFX.
# @par Comment:
# None.
# @author Tomasz Lis
# @date 01 Jul 2011 - 01 Jul 2011
# @par Copying and copyrights:
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
#******************************************************************************
empty =
space = $(empty) $(empty)
PKG_NAME = pkg/keeperfx-$(subst $(space),_,$(subst .,_,$(VER_STRING)))-patch.7z
PKG_CAMPAIGN_FILES = \
$(patsubst %,pkg/campgns/campgn_order.txt,$(CAMPAIGNS)) \
$(patsubst %,pkg/campgns/%.cfg,$(CAMPAIGNS)) \
$(patsubst %,pkg/%,$(foreach campaign,$(CAMPAIGNS),$(wildcard campgns/$(campaign)/*.txt))) \
$(patsubst %,pkg/%,$(foreach campaign,$(CAMPAIGNS),$(wildcard campgns/$(campaign)_crtr/*.cfg))) \
$(patsubst %,pkg/%,$(foreach campaign,$(CAMPAIGNS),$(wildcard campgns/$(campaign)_lnd/*.txt)))
PKG_CAMPAIGN_DIRS = $(sort $(dir $(PKG_CAMPAIGN_FILES)))
PKG_CREATURE_FILES = $(patsubst config/creatrs/%,pkg/creatrs/%,$(wildcard config/creatrs/*.cfg))
PKG_FXDATA_FILES = \
$(patsubst config/fxdata/%,pkg/fxdata/%,$(wildcard config/fxdata/*.cfg)) \
$(patsubst config/fxdata/%,pkg/fxdata/%,$(wildcard config/fxdata/*.toml)) \
$(patsubst config/fxdata/%,pkg/fxdata/%,$(wildcard config/fxdata/*.txt)) \
$(patsubst config/%,pkg/%,$(wildcard config/fxdata/lua/**/*.lua)) \
$(patsubst config/%,pkg/%,$(wildcard config/fxdata/lua/*.lua))
PKG_FXDATA_DIRS = $(sort $(dir $(PKG_FXDATA_FILES)))
PKG_MOD_FILES := $(patsubst config/%,pkg/%,$(shell find config/mods -type f))
PKG_MOD_DIRS := $(sort $(dir $(PKG_MOD_FILES)))
PKG_MAPPACK_FILES = \
$(patsubst %,pkg/levels/mappck_order.txt,$(MAPPACKS)) \
$(patsubst %,pkg/levels/%.cfg,$(MAPPACKS)) \
$(patsubst %,pkg/%,$(foreach mappack,$(MAPPACKS),$(wildcard levels/$(mappack)/*.cfg))) \
$(patsubst %,pkg/%,$(foreach mappack,$(MAPPACKS),$(filter-out %/readme.txt,$(wildcard levels/$(mappack)/*.txt)))) \
$(patsubst %,pkg/%,$(foreach mappack,$(MAPPACKS),$(filter-out %/readme.txt,$(wildcard levels/$(mappack)/*.toml)))) \
$(patsubst %,pkg/%,$(foreach mappack,$(MAPPACKS),$(filter-out %/readme.txt,$(wildcard levels/$(mappack)/*.cfg)))) \
$(patsubst %,pkg/%,$(foreach mappack,$(MAPPACKS),$(wildcard levels/$(mappack)_crtr/*.cfg))) \
$(patsubst %,pkg/%,$(foreach mappack,$(MAPPACKS),$(wildcard levels/$(mappack)_cfgs/*.cfg))) \
$(patsubst %,pkg/%,$(foreach mappack,$(MAPPACKS),$(wildcard levels/$(mappack)_cfgs/*.toml)))
PKG_MAPPACK_DIRS = $(sort $(dir $(PKG_MAPPACK_FILES)))
PKG_MP_MAPPACK_FILES := $(patsubst multiplayer/%,pkg/multiplayer/%,$(shell find multiplayer -type f))
PKG_MP_MAPPACK_DIRS = $(sort $(dir $(PKG_MP_MAPPACK_FILES)))
PKG_BIN = pkg/$(notdir $(BIN))
PKG_BIN_MAP = $(PKG_BIN:%.exe=%.map)
PKG_HVLOGBIN = pkg/$(notdir $(HVLOGBIN))
PKG_HVLOGBIN_MAP = $(PKG_HVLOGBIN:%.exe=%.map)
PKG_DOCS = \
pkg/keeperfx_readme.txt \
pkg/launcher-auto-file-removal.txt
PKG_DLL = \
pkg/SDL2_net.dll \
pkg/SDL2_mixer.dll \
pkg/SDL2_image.dll \
pkg/SDL2.dll
PKG_FILES = \
$(PKG_CAMPAIGN_FILES) \
$(PKG_CREATURE_FILES) \
$(PKG_FXDATA_FILES) \
$(PKG_MOD_FILES) \
$(PKG_MAPPACK_FILES) \
$(PKG_MP_MAPPACK_FILES) \
$(NGTEXTDATS) \
$(NCTEXTDATS) \
$(MPTEXTDATS) \
pkg/keeperfx.cfg \
$(PKG_BIN) \
$(PKG_BIN_MAP) \
$(PKG_HVLOGBIN) \
$(PKG_HVLOGBIN_MAP) \
$(PKG_DOCS) \
$(PKG_DLL)
# Everything except the binaries, their linker maps, and the SDL runtime DLLs.
# When packaging with CMake/CPack the binaries and the SDL DLLs come from the
# CMake build (see build/cmake/modules/Packaging.cmake and deps/CMakeLists.txt),
# so "pkg-assemble" stages only the game data (configs, campaigns, levels,
# language/sound .dat files, docs) into pkg/ for CPack to archive.
PKG_DATA_FILES = $(filter-out \
$(PKG_BIN) $(PKG_BIN_MAP) $(PKG_HVLOGBIN) $(PKG_HVLOGBIN_MAP) $(PKG_DLL), \
$(PKG_FILES))
.PHONY: package pkg-assemble
pkg pkg/creatrs pkg/fxdata pkg/campgns pkg/fxdata/lua $(PKG_MAPPACK_DIRS) $(PKG_MP_MAPPACK_DIRS) $(PKG_CAMPAIGN_DIRS) $(PKG_FXDATA_DIRS) $(PKG_MOD_DIRS):
$(MKDIR) $@
pkg/fxdata/lua/%.lua: config/fxdata/lua/%.lua
@mkdir -p $(dir $@)
$(CP) $^ $@
pkg/fxdata/lua/init.lua: config/fxdata/lua/init.lua | pkg/fxdata/lua
@mkdir -p $(dir $@)
$(CP) $< $@
pkg/keeperfx.cfg: config/keeperfx.cfg | pkg
$(CP) $^ $@
$(PKG_BIN): $(BIN) | pkg
$(CP) $^ $@
$(PKG_HVLOGBIN): $(HVLOGBIN) | pkg
$(CP) $^ $@
$(PKG_BIN_MAP): $(BIN) | pkg
$(CP) $(BIN:%.exe=%.map) $@
$(PKG_HVLOGBIN_MAP): $(HVLOGBIN) | pkg
$(CP) $(HVLOGBIN:%.exe=%.map) $@
pkg/%.txt: docs/%.txt | pkg
$(CP) $^ $@
pkg/campgns/%.cfg: campgns/%.cfg | pkg/campgns
$(CP) $^ $@
pkg/campgns/%.txt: campgns/%.txt | $(PKG_CAMPAIGN_DIRS)
$(CP) $^ $@
pkg/creatrs/%.cfg: config/creatrs/%.cfg | pkg/creatrs
$(CP) $^ $@
pkg/fxdata/%.cfg: config/fxdata/%.cfg | pkg/fxdata
$(CP) $^ $@
pkg/fxdata/%.toml: config/fxdata/%.toml | pkg/fxdata
$(CP) $^ $@
pkg/fxdata/%.txt: config/fxdata/%.txt | pkg/fxdata
$(CP) $^ $@
pkg/fxdata/lua/%.lua: config/fxdata/lua/%.lua | pkg/fxdata/lua
$(CP) $^ $@
pkg/fxdata/lua/lib/%.lua: config/fxdata/lua/lib/%.lua | pkg/fxdata/lua/lib
$(CP) $^ $@
pkg/fxdata/lua/class/%.lua: config/fxdata/lua/class/%.lua | pkg/fxdata/lua/class
$(CP) $^ $@
pkg/mods/%: config/mods/% | $(PKG_MOD_DIRS)
$(CP) $< $@
pkg/levels/%.cfg: levels/%.cfg | $(PKG_MAPPACK_DIRS)
$(CP) $^ $@
pkg/levels/%.txt: levels/%.txt | $(PKG_MAPPACK_DIRS)
$(CP) $^ $@
pkg/levels/%.toml: levels/%.toml | $(PKG_MAPPACK_DIRS)
$(CP) $^ $@
pkg/multiplayer/%: multiplayer/% | $(PKG_MP_MAPPACK_DIRS)
$(CP) $< $@
pkg/SDL2_net.dll: sdl/for_final_package/SDL2_net.dll | pkg
$(CP) $^ $@
pkg/SDL2_mixer.dll: sdl/for_final_package/SDL2_mixer.dll | pkg
$(CP) $^ $@
pkg/SDL2_image.dll: sdl/for_final_package/SDL2_image.dll | pkg
$(CP) $^ $@
pkg/SDL2.dll: sdl/for_final_package/SDL2.dll | pkg
$(CP) $^ $@
$(PKG_NAME): $(PKG_FILES) | pkg
$(RM) $@ && cd $(dir $(PKG_NAME)) && 7z a $(notdir $(PKG_NAME)) $(patsubst pkg/%,%,$^) >/dev/null
package: $(PKG_NAME)
# Stage the game data into pkg/ without building the .7z. Used by the CMake
# packaging flow: run this, then "cmake --build --target package" (CPack) adds
# the CMake-built keeperfx.exe and creates the archive.
pkg-assemble: $(PKG_DATA_FILES)
@echo "Game data assembled into pkg/ - run 'cmake --build --target package' to create the archive"
clean-package:
$(RM) -r pkg