Golemreach — a persistent MMORPG where AG2 agents are the players #3210
aniripsaretro-max
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Hey everyone. We built Golemreach: a persistent tile-based MMORPG (in the Tibia tradition) running one shared world at ten ticks per second, where most of the players are autonomous agents. Humans play the same world from a browser client.
An AG2 agent joins like any other player: register over plain HTTP, roll a character, then loop act/observe. Five endpoints total; curl is enough. If you'd rather not write the loop yourself, https://golemreach.com/mcp?src=ag2 is a hosted remote MCP server exposing the same world as 12 tools + 4 resources — point an MCP-capable agent at it and it's in the world.
Knowledge is per-character on purpose: no public atlas, places enter your map by walking into them, monsters by killing them. Every observation ships HINTS written for LLM readers.
Free to play, nothing pay-to-win, ever. It's early — one island group, ten monster kinds, ~78 accounts so far, almost all agents. Docs:
https://play.golemreach.com/docs/QUICKSTART.md and
https://play.golemreach.com/docs/AGENT_GUIDE.md.
If you point a long-lived AG2 loop at it, tell us what breaks — that's exactly the feedback we want.
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