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picogame: cheaper text, triangle setup, particles and bounds tests
- canvas_text copies the atlas fields to locals, so they are not reloaded for every pixel. - fill_triangle does the int64 seed multiplies only when the triangle is clipped at the top. edge_slope is not inlined, so 6 divide call sites become 2. - Particles are rejected on Y first. The colour scale uses one divide instead of three (at most 1 LSB darker). - put() and the affine sampler use unsigned bounds checks. RP2040: 32 triangles 3367 -> 3075 us, text 294 -> 282 us. Output is unchanged. Co-authored-by: Petr Vavrin <pvavrin@gmail.com>
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2 files changed

Lines changed: 42 additions & 13 deletions

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‎shared-module/picogame/Canvas.c‎

Lines changed: 25 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -52,7 +52,8 @@ static void mark(picogame_canvas_obj_t *cv, int lx1, int ly1, int lx2, int ly2)
5252
// 8 calls/iteration). Inlining bloated them (circle was ~1.4 KB); a real call keeps
5353
// them small. Shapes aren't the hot path (the sprite/tilemap blits don't use put).
5454
static __attribute__((noinline)) void put(picogame_canvas_obj_t *cv, int x, int y, uint16_t c) {
55-
if (x >= 0 && y >= 0 && x < cv->w && y < cv->h) {
55+
// Unsigned compares also reject negative coordinates.
56+
if ((unsigned)x < (unsigned)cv->w && (unsigned)y < (unsigned)cv->h) {
5657
cv->data[y * cv->w + x] = c;
5758
}
5859
}
@@ -306,7 +307,8 @@ void picogame_canvas_line(picogame_canvas_obj_t *cv, int x0, int y0, int x1, int
306307

307308
// Clamp a row span to the surface and word-fill it (the span-pass idiom shared by the filled
308309
// shapes; the per-pixel put() loops it replaced clipped and indexed every pixel).
309-
static inline int64_t edge_slope(int32_t dx, int32_t dy) {
310+
// Not inlined: each inlined copy carried both divides.
311+
static __attribute__((noinline)) int64_t edge_slope(int32_t dx, int32_t dy) {
310312
if (dx >= -32768 && dx <= 32767) {
311313
return (int32_t)(dx << 16) / dy;
312314
}
@@ -420,8 +422,15 @@ void picogame_canvas_fill_triangle(picogame_canvas_obj_t *cv,
420422
// top half: rows [Y0, Y1) walk edges A->C and A->B
421423
int ys = Y[0] < 0 ? 0 : Y[0];
422424
int ye = (Y[1] - 1) < (h - 1) ? (Y[1] - 1) : (h - 1);
423-
int64_t accAC = ((int64_t)X[0] << 16) + sAC * (ys - Y[0]);
424-
int64_t acc2 = ((int64_t)X[0] << 16) + sAB * (ys - Y[0]);
425+
// skip is 0 unless the triangle is clipped at the top, so the int64 multiplies
426+
// usually do not run.
427+
int skip = ys - Y[0];
428+
int64_t accAC = (int64_t)X[0] << 16;
429+
int64_t acc2 = accAC;
430+
if (skip) {
431+
accAC += sAC * skip;
432+
acc2 += sAB * skip;
433+
}
425434
for (int y = ys; y <= ye; y++) {
426435
int xac = (int)(accAC >> 16);
427436
int xsh = (int)(acc2 >> 16);
@@ -441,8 +450,12 @@ void picogame_canvas_fill_triangle(picogame_canvas_obj_t *cv,
441450
// bottom half: rows [Y1, Y2] walk edges A->C and B->C (a flat bottom degenerates to sBC=0)
442451
ys = Y[1] < 0 ? 0 : Y[1];
443452
ye = Y[2] < (h - 1) ? Y[2] : (h - 1);
444-
accAC = ((int64_t)X[0] << 16) + sAC * (ys - Y[0]);
445-
acc2 = ((int64_t)X[1] << 16) + sBC * (ys - Y[1]);
453+
accAC = ((int64_t)X[0] << 16) + sAC * (ys - Y[0]); // spans the whole top half: rarely 0
454+
acc2 = (int64_t)X[1] << 16;
455+
skip = ys - Y[1];
456+
if (skip) {
457+
acc2 += sBC * skip;
458+
}
446459
for (int y = ys; y <= ye; y++) {
447460
int xac = (int)(accAC >> 16);
448461
int xsh = (int)(acc2 >> 16);
@@ -581,6 +594,11 @@ void picogame_canvas_text(picogame_canvas_obj_t *cv, int x, int y, const char *t
581594
bool onebit = (sheet->bits_per_value == 1); // terminalio.FONT is 1-bpp; other fonts take the fallback
582595
const uint8_t *sdata = (const uint8_t *)sheet->data;
583596
int sstride_b = sheet->stride * 4; // atlas row stride in BYTES (stride counts uint32)
597+
// Copy to locals: the uint16_t store may alias sheet->bitmask, so the fields
598+
// would be reloaded for every pixel.
599+
int sx_shift = sheet->x_shift;
600+
size_t sx_mask = sheet->x_mask;
601+
uint16_t sbitmask = sheet->bitmask;
584602
for (const uint8_t *p = (const uint8_t *)text; *p; p++) {
585603
uint8_t gi = fontio_builtinfont_get_glyph_index(f, *p);
586604
if (gi != 0xff) { // 0xff = no glyph -> blank advance
@@ -596,7 +614,7 @@ void picogame_canvas_text(picogame_canvas_obj_t *cv, int x, int y, const char *t
596614
const uint8_t *srow = sdata + (size_t)sy * sstride_b;
597615
for (int gx = gx0; gx < gx1; gx++) {
598616
int sx = tx + gx;
599-
if ((srow[sx >> sheet->x_shift] >> (sheet->x_mask - (sx & sheet->x_mask))) & sheet->bitmask) {
617+
if ((srow[sx >> sx_shift] >> (sx_mask - ((size_t)sx & sx_mask))) & sbitmask) {
600618
drow[gx] = fg;
601619
} else if (has_bg) {
602620
drow[gx] = bg;

‎shared-module/picogame/Particles.c‎

Lines changed: 17 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -34,9 +34,11 @@ static void swap_remove(picogame_particles_obj_t *ps, int i) {
3434
// Dim a wire-order RGB565 color to num/den of its brightness (per channel).
3535
static inline uint16_t scale_wire565(uint16_t wire, int num, int den) {
3636
uint16_t c = (uint16_t)((wire >> 8) | (wire << 8)); // wire -> native
37-
int r = ((c >> 11) & 0x1F) * num / den;
38-
int g = ((c >> 5) & 0x3F) * num / den;
39-
int b = (c & 0x1F) * num / den;
37+
// One Q8 reciprocal for all three channels (0 <= q <= 256). At most 1 LSB darker.
38+
int q = (num << 8) / den;
39+
int r = (((c >> 11) & 0x1F) * q) >> 8;
40+
int g = (((c >> 5) & 0x3F) * q) >> 8;
41+
int b = ((c & 0x1F) * q) >> 8;
4042
uint16_t out = (uint16_t)((r << 11) | (g << 5) | b);
4143
return (uint16_t)((out >> 8) | (out << 8)); // native -> wire
4244
}
@@ -139,9 +141,18 @@ void picogame_blit_particles(
139141
int sz = ps->size;
140142
int rx2 = x0 + region_w;
141143
int ry2 = strip_top + strip_h;
142-
for (int i = 0; i < ps->count; i++) {
143-
int sx = (ps->px[i] >> 8) + ox;
144-
int sy = (ps->py[i] >> 8) + oy;
144+
// Reject on Y first: a strip spans the full width, so X rarely rejects.
145+
const int32_t *pxs = ps->px, *pys = ps->py;
146+
int ylo = strip_top - sz - oy; // py >> 8 <= ylo -> entirely above
147+
int yhi = ry2 - oy; // py >> 8 >= yhi -> entirely below
148+
int count = ps->count;
149+
for (int i = 0; i < count; i++) {
150+
int sy8 = pys[i] >> 8;
151+
if (sy8 <= ylo || sy8 >= yhi) {
152+
continue;
153+
}
154+
int sx = (pxs[i] >> 8) + ox;
155+
int sy = sy8 + oy;
145156
int xs = picogame_imax(sx, x0);
146157
int ys = picogame_imax(sy, strip_top);
147158
int xe = picogame_imin(sx + sz, rx2);

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