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305 lines (295 loc) · 15.5 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using UnityEngine;
namespace ValheimLegends
{
public static class ObjectDBPatches
{
[HarmonyPatch(typeof(ObjectDB), "Awake")]
public static class ObjectDBAwake
{
public static void Postfix(ObjectDB __instance)
{
AddStatusEffect(__instance);
AddCooldownStatusEffect(__instance);
}
}
[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
public static class ObjectDBCopyOtherDB
{
public static void Postfix(ObjectDB __instance)
{
AddStatusEffect(__instance);
AddCooldownStatusEffect(__instance);
}
}
[HarmonyPatch(typeof(ObjectDB), "GetStatusEffect",
new Type[] {
typeof(int)
})]
public static class ObjectDBGetStatusEffect
{
public static void Postfix(ObjectDB __instance, int nameHash, StatusEffect __result)
{
if (__result != null)
{
if (nameHash == "SE_Regeneration".GetHashCode() || nameHash == "SE_VL_Regeneration".GetHashCode())
{
(__result as SE_Regeneration).m_icon = SE_Regeneration.AbilityIcon;
}
else if (nameHash == "SE_Bulwark".GetHashCode())
{
(__result as SE_Bulwark).m_icon = SE_Bulwark.AbilityIcon;
}
else if (nameHash == "SE_Enrage".GetHashCode() || nameHash == "SE_VL_Enrage".GetHashCode())
{
(__result as SE_Enrage).m_icon = SE_Enrage.AbilityIcon;
}
else if (nameHash == "SE_Shell".GetHashCode() || nameHash == "SE_VL_Shell".GetHashCode())
{
(__result as SE_Shell).m_icon = SE_Shell.AbilityIcon;
}
else if (nameHash == "SE_SpiritDrain".GetHashCode())
{
(__result as SE_SpiritDrain).m_icon = SE_SpiritDrain.AbilityIcon;
}
else if (nameHash == "SE_Berserk".GetHashCode())
{
(__result as SE_Berserk).m_icon = SE_Berserk.AbilityIcon;
}
else if (nameHash == "SE_Execute".GetHashCode())
{
(__result as SE_Execute).m_icon = SE_Execute.AbilityIcon;
}
else if (nameHash == "SE_Slow".GetHashCode())
{
(__result as SE_Slow).m_icon = SE_Slow.AbilityIcon;
}
else if (nameHash == "SE_PowerShot".GetHashCode())
{
(__result as SE_PowerShot).m_icon = SE_PowerShot.AbilityIcon;
}
else if (nameHash == "SE_ShadowStalk".GetHashCode())
{
(__result as SE_ShadowStalk).m_icon = SE_ShadowStalk.AbilityIcon;
}
else if (nameHash == "SE_Companion".GetHashCode())
{
(__result as SE_Companion).m_icon = SE_Companion.AbilityIcon;
}
else if (nameHash == "SE_RootsBuff".GetHashCode())
{
(__result as SE_RootsBuff).m_icon = SE_RootsBuff.AbilityIcon;
}
else if (nameHash == "SE_Riposte".GetHashCode())
{
(__result as SE_Riposte).m_icon = SE_Riposte.AbilityIcon;
}
else if (nameHash == "SE_Rogue".GetHashCode())
{
(__result as SE_Rogue).m_icon = SE_Rogue.AbilityIcon;
}
else if (nameHash == "SE_Monk".GetHashCode())
{
(__result as SE_Monk).m_icon = SE_Monk.AbilityIcon;
}
else if (nameHash == "SE_Ranger".GetHashCode())
{
(__result as SE_Ranger).m_icon = SE_Ranger.AbilityIcon;
}
else if (nameHash == "SE_Valkyrie".GetHashCode())
{
(__result as SE_Valkyrie).m_icon = SE_Valkyrie.AbilityIcon;
}
else if (nameHash == "SE_Weaken".GetHashCode())
{
(__result as SE_Weaken).m_icon = SE_Weaken.AbilityIcon;
}
if (nameHash == "SE_Ability1_CD".GetHashCode())
{
(__result as SE_Ability1_CD).m_icon = SE_Ability1_CD.AbilityIcon;
}
else if (nameHash == "SE_Ability2_CD".GetHashCode())
{
(__result as SE_Ability2_CD).m_icon = SE_Ability2_CD.AbilityIcon;
}
else if (nameHash == "SE_Ability3_CD".GetHashCode())
{
(__result as SE_Ability3_CD).m_icon = SE_Ability3_CD.AbilityIcon;
}
//else if(name == "SE_DyingLight_CD")
//{
// (__result as SE_DyingLight_CD).m_icon = SE_Ability3_CD.AbilityIcon;
//}
}
}
}
[HarmonyPatch(typeof(Hud), "Awake")]
public static class HudAwake
{
public static void Postfix(Hud __instance)
{
SE_Regeneration.AbilityIcon = ZNetScene.instance.GetPrefab("TrophyGreydwarfShaman").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_Bulwark.AbilityIcon = ZNetScene.instance.GetPrefab("ShieldBlackmetalTower").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_Enrage.AbilityIcon = ZNetScene.instance.GetPrefab("TrophyGoblinBrute").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_Shell.AbilityIcon = ZNetScene.instance.GetPrefab("ShieldSerpentscale").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_SpiritDrain.AbilityIcon = ZNetScene.instance.GetPrefab("TrophyDragonQueen").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_Berserk.AbilityIcon = ZNetScene.instance.GetPrefab("TrophyGoblinKing").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_Execute.AbilityIcon = ZNetScene.instance.GetPrefab("SwordCheat").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_PowerShot.AbilityIcon = ZNetScene.instance.GetPrefab("ArrowFire").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_ShadowStalk.AbilityIcon = ZNetScene.instance.GetPrefab("TrophyWraith").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_Companion.AbilityIcon = ZNetScene.instance.GetPrefab("TrophyWolf").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_RootsBuff.AbilityIcon = ZNetScene.instance.GetPrefab("TrophyWolf").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_Slow.AbilityIcon = ZNetScene.instance.GetPrefab("TrophyWolf").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_DyingLight_CD.AbilityIcon = ZNetScene.instance.GetPrefab("TrophySkeleton").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_Riposte.AbilityIcon = ValheimLegends.RiposteIcon;
SE_Rogue.AbilityIcon = ValheimLegends.RogueIcon;
SE_Monk.AbilityIcon = ValheimLegends.MonkIcon;
SE_Ranger.AbilityIcon = ValheimLegends.RangerIcon;
SE_Valkyrie.AbilityIcon = ValheimLegends.ValkyrieIcon;
SE_Weaken.AbilityIcon = ValheimLegends.WeakenIcon;
SE_BiomeMeadows.AbilityIcon = ValheimLegends.BiomeMeadowsIcon;
SE_BiomeBlackForest.AbilityIcon = ValheimLegends.BiomeBlackForestIcon;
SE_BiomeSwamp.AbilityIcon = ValheimLegends.BiomeSwampIcon;
SE_BiomeMountain.AbilityIcon = ValheimLegends.BiomeMountainIcon;
SE_BiomePlains.AbilityIcon = ValheimLegends.BiomePlainsIcon;
SE_BiomeOcean.AbilityIcon = ValheimLegends.BiomeOceanIcon;
SE_BiomeMist.AbilityIcon = ValheimLegends.BiomeMistIcon;
SE_BiomeAsh.AbilityIcon = ValheimLegends.BiomeAshIcon;
SE_Ability1_CD.AbilityIcon = ZNetScene.instance.GetPrefab("ShieldWood").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_Ability2_CD.AbilityIcon = ZNetScene.instance.GetPrefab("ShieldBanded").GetComponent<ItemDrop>().m_itemData.GetIcon();
SE_Ability3_CD.AbilityIcon = ZNetScene.instance.GetPrefab("ShieldSilver").GetComponent<ItemDrop>().m_itemData.GetIcon();
}
}
private static void AddCooldownStatusEffect(ObjectDB odb)
{
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Ability1_CD"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Ability1_CD>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Ability2_CD"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Ability2_CD>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Ability3_CD"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Ability3_CD>());
}
//if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_DyingLight_CD"))
//{
// odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_DyingLight_CD>());
//}
}
private static void AddStatusEffect(ObjectDB odb)
{
if(!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Regeneration"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Regeneration>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Bulwark"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Bulwark>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Enrage"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Enrage>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Shell"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Shell>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_SpiritDrain"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_SpiritDrain>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Berserk"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Berserk>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Execute"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Execute>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_PowerShot"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_PowerShot>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_ShadowStalk"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_ShadowStalk>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Companion"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Companion>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_RootsBuff"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_RootsBuff>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Slow"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Slow>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Riposte"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Riposte>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Rogue"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Rogue>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Monk"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Monk>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Ranger"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Ranger>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Valkyrie"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Valkyrie>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_Weaken"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_Weaken>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_BiomeMeadows"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_BiomeMeadows>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_BiomeBlackForest"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_BiomeBlackForest>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_BiomeMountain"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_BiomeMountain>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_BiomeSwamp"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_BiomeSwamp>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_BiomePlains"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_BiomePlains>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_BiomeOcean"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_BiomeOcean>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_BiomeMist"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_BiomeMist>());
}
if (!(bool)odb.m_StatusEffects.Find((StatusEffect se) => se.name == "SE_VL_BiomeAsh"))
{
odb.m_StatusEffects.Add(ScriptableObject.CreateInstance<SE_BiomeAsh>());
}
}
}
}