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181 lines (143 loc) · 6.04 KB
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Copy pathnetwork_rpc_table.gd
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181 lines (143 loc) · 6.04 KB
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extends "res://addons/entity_manager/component_node.gd"
class_name NetworkRPCTable
var virtual_rpc_method_table: Dictionary = {}
var virtual_rpc_property_table: Dictionary = {}
var sender_id: int = -1
func get_rpc_sender_id() -> int:
return sender_id
func nm_rpc_called(p_sender_id: int, p_method_id: int, p_arg_array: Array):
var original_sender_id: int = sender_id
sender_id = p_sender_id
var keys: Array = virtual_rpc_method_table.keys()
if p_method_id < keys.size() and p_method_id >= 0:
var method_name: String = keys[p_method_id]
var rpc_mode: int = virtual_rpc_method_table[method_name].rpc_mode
if rpc_mode == MultiplayerAPI.RPC_MODE_REMOTE or MultiplayerAPI.RPC_MODE_REMOTESYNC:
callv(method_name, p_arg_array)
else:
if p_sender_id == get_network_master():
if rpc_mode == MultiplayerAPI.RPC_MODE_PUPPET or MultiplayerAPI.RPC_MODE_PUPPETSYNC:
callv("method_name", p_arg_array)
else:
NetworkLogger.error(
"Cannot call {method_name} from peer {sender_id}!".format(
{"method_name": method_name, "sender_id": str(p_sender_id)}
)
)
else:
if rpc_mode == MultiplayerAPI.RPC_MODE_MASTER or MultiplayerAPI.RPC_MODE_MASTERSYNC:
callv("method_name", p_arg_array)
else:
NetworkLogger.error(
"Cannot call {method_name} from peer {sender_id}!".format(
{"method_name": method_name, "sender_id": str(p_sender_id)}
)
)
else:
NetworkLogger.error("Cannot find method for id %s!" % str(p_method_id))
sender_id = original_sender_id
func nm_rset_called(p_sender_id: int, p_property_id: int, p_value):
var original_sender_id: int = sender_id
sender_id = p_sender_id
var keys: Array = virtual_rpc_property_table.keys()
if p_property_id < keys.size() and p_property_id >= 0:
var property_name: String = keys[p_property_id]
var rpc_mode: int = virtual_rpc_property_table[property_name].rpc_mode
if rpc_mode == MultiplayerAPI.RPC_MODE_REMOTE or MultiplayerAPI.RPC_MODE_REMOTESYNC:
set(property_name, p_value)
else:
if p_sender_id == get_network_master():
if rpc_mode == MultiplayerAPI.RPC_MODE_PUPPET or MultiplayerAPI.RPC_MODE_PUPPETSYNC:
set(property_name, p_value)
else:
NetworkLogger.error(
"Cannot set {property_name} from peer {sender_id}!".format(
{"property_name": property_name, "sender_id": str(p_sender_id)}
)
)
else:
if rpc_mode == MultiplayerAPI.RPC_MODE_MASTER or MultiplayerAPI.RPC_MODE_MASTERSYNC:
set(property_name, p_value)
else:
NetworkLogger.error(
"Cannot set {property_name} from peer {sender_id}!".format(
{"property_name": property_name, "sender_id": str(p_sender_id)}
)
)
else:
NetworkLogger.error("Cannot find property for id %s!" % str(p_property_id))
sender_id = original_sender_id
func _nm_rpcp(p_peer_id: int, p_unreliable: bool, p_method: String, p_arg_array: Array):
var keys: Array = virtual_rpc_method_table.keys()
var method_id: int = -1
for i in range(0, keys.size()):
if keys[i] == p_method:
var rpc_mode: int = virtual_rpc_method_table[p_method].rpc_mode
if (
rpc_mode == MultiplayerAPI.RPC_MODE_MASTERSYNC
or MultiplayerAPI.RPC_MODE_PUPPETSYNC
or MultiplayerAPI.RPC_MODE_REMOTESYNC
):
callv(p_method, p_arg_array)
method_id = i
var foo = get_entity_node()
if method_id >= 0:
if p_unreliable:
NetworkManager.network_rpc_manager.queue_unreliable_rpc_call(get_entity_node(), p_peer_id, method_id, p_arg_array)
else:
NetworkManager.network_rpc_manager.queue_reliable_rpc_call(get_entity_node(), p_peer_id, method_id, p_arg_array)
else:
NetworkLogger.error("Could not find method id for %s!" % p_method)
func _nm_rsetp(p_peer_id: int, p_unreliable: bool, p_property: String, p_value):
var keys: Array = virtual_rpc_property_table.keys()
var property_id: int = -1
for i in range(0, keys.size()):
if keys[i] == p_property:
var rpc_mode: int = virtual_rpc_property_table[p_property].rpc_mode
if (
rpc_mode == MultiplayerAPI.RPC_MODE_MASTERSYNC
or MultiplayerAPI.RPC_MODE_PUPPETSYNC
or MultiplayerAPI.RPC_MODE_REMOTESYNC
):
set(p_property, p_value)
property_id = i
if property_id >= 0:
if p_unreliable:
NetworkManager.network_rpc_manager.queue_unreliable_rset_call(get_entity_node(), p_peer_id, property_id, p_value)
else:
NetworkManager.network_rpc_manager.queue_reliable_rset_call(get_entity_node(), p_peer_id, property_id, p_value)
else:
NetworkLogger.error("Could not find property id for %s!" % p_property)
func nm_rpc(p_method: String, p_arg_array: Array):
_nm_rpcp(0, false, p_method, p_arg_array)
func nm_rpc_id(p_peer_id: int, p_method: String, p_arg_array: Array):
_nm_rpcp(p_peer_id, false, p_method, p_arg_array)
func nm_rpc_unreliable(p_method: String, p_arg_array: Array):
_nm_rpcp(0, true, p_method, p_arg_array)
func nm_rpc_unreliable_id(p_peer_id: int, p_method: String, p_arg_array: Array):
_nm_rpcp(p_peer_id, true, p_method, p_arg_array)
func nm_rset(p_property: String, p_value):
_nm_rsetp(0, false, p_property, p_value)
func nm_rset_id(p_peer_id: int, p_property: String, p_value):
_nm_rsetp(p_peer_id, false, p_property, p_value)
func nm_rset_unreliable(p_property: String, p_value):
_nm_rsetp(0, true, p_property, p_value)
func nm_rset_unreliable_id(peer_id: int, p_property: String, p_value):
_nm_rsetp(peer_id, true, p_property, p_value)
func sanitise_rpc() -> void:
var method_list: Array = get_method_list()
for method in method_list:
var rpc_mode: int = rpc_get_mode(method.name)
if rpc_mode != MultiplayerAPI.RPC_MODE_DISABLED:
virtual_rpc_method_table[method.name] = {"rpc_mode": rpc_mode}
rpc_config(method.name, MultiplayerAPI.RPC_MODE_DISABLED)
var property_list: Array = get_property_list()
for property in property_list:
var rpc_mode: int = rpc_get_mode(property.name)
if rpc_mode != MultiplayerAPI.RPC_MODE_DISABLED:
virtual_rpc_property_table[property.name] = {"rpc_mode": rpc_mode}
rset_config(property.name, MultiplayerAPI.RPC_MODE_DISABLED)
func _ready():
sender_id = get_tree().multiplayer.get_network_unique_id()
func _init():
sanitise_rpc()