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// SPDX-License-Identifier: LGPL-3.0-or-later
#pragma once
#include "mobile.h"
#include "atomic.h"
// Signals Pokémon Crystal (jp) that the connection isn't metered,
// removing the time limit in mobile battles.
// We have no idea of the effects of this in other games.
#define MOBILE_CONFIG_DEVICE_UNMETERED 0x80
struct mobile_adapter_config {
// Whether the config has already been loaded
bool loaded: 1;
// Whether the config has been updated recently
bool dirty: 1;
// Whether relay_token has been set
bool relay_token_init: 1;
// What device to emulate
_Atomic volatile unsigned char device; // Read by serial thread
// DNS servers to override the gameboy's chosen servers with.
// Only overridden if their type isn't MOBILE_ADDRTYPE_NONE.
struct mobile_addr dns1;
struct mobile_addr dns2;
// What port to use for direct TCP connections
unsigned p2p_port;
// If p2p_relay.type isn't MOBILE_ADDRTYPE_NONE, use this relay server
// for p2p communication, instead of direct TCP connections
struct mobile_addr relay;
// Authentication token used for relay connections
unsigned char relay_token[MOBILE_RELAY_TOKEN_SIZE];
};
void mobile_config_init(struct mobile_adapter *adapter);
void mobile_config_set_relay_token_internal(struct mobile_adapter *adapter, const unsigned char *token);
#undef _Atomic // "atomic.h"
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