remove `TreeLink`, add Rendered and Simulated options to `Engine:BindDataModel`
bloom
actually fix `GameObject.component`'s type signature
fix `GameObject.component` type signature
docs sync
Add link to lute's documentation for @std
`system`, disclaimer, `task.spawn`
`phoenix`
Prefix global functions with `function`
Made documentation worse
make it look nicer
Event callback argument names
Add `Engine:SetWindowTitle`
Remove `Sound.OnLoaded`
`ClickChanged`/`HoverChanged` callback inputs
`UIButton` behavior
text
disable `Animator:LoadAnimation`
Add `Engine:SetForegroundDataModel`, `:UnbindDataModel`, and remove `.BoundDataModel`
remove `Animation.Loaded`
Add `Animation.Loaded`, `Animator:LoadAnimation` no longer creates another `Animation` object
Combine `AnimationAsset` and `AnimationState` into a single `Animation` component, Remove `workspace` global
fix `GetComponents` type annotation
m
no purpose
add `ScriptEngine.BreakpointMoved`, fixed doc gen bug for events
things
Switch `GameObject.fromComponents` to be `GameObject.new`, Existing `.new` is now `.fromTemplate`
Add `PlayerInput:GetViewportInputRect`
Add `GameObject:IsDescendantOf`, Rename `Sound.Position` -> `.TimePosition`