88#define SETTINGS_KEY_CAMERA_MOVE_SPEED_RATIO " move_speed_ratio"
99#define SETTINGS_KEY_CAMERA_MAX_HEIGHT_WHEN_LOBBY_HOST " max_height_only_when_lobby_host"
1010
11- #define SETTINGS_KEY_INPUT " input"
12- #define SETTINGS_KEY_INPUT_LOCK_CURSOR_TO_GAME_WINDOW " lock_cursor_to_game_window"
13-
1411#define SETTINGS_KEY_RENDER " render"
1512#define SETTINGS_KEY_RENDER_LIMIT_FRAMERATE " limit_framerate"
1613#define SETTINGS_KEY_RENDER_FRAMERATE_LIMIT_FPS_VAL " fps_limit"
@@ -126,16 +123,6 @@ void GenOnlineSettings::Load(void)
126123 }
127124 }
128125
129- if (jsonSettings.contains (SETTINGS_KEY_INPUT ))
130- {
131- auto inputSettings = jsonSettings[SETTINGS_KEY_INPUT ];
132-
133- if (inputSettings.contains (SETTINGS_KEY_INPUT_LOCK_CURSOR_TO_GAME_WINDOW ))
134- {
135- m_Input_LockCursorToGameWindow = inputSettings[SETTINGS_KEY_INPUT_LOCK_CURSOR_TO_GAME_WINDOW ];
136- }
137- }
138-
139126 if (jsonSettings.contains (SETTINGS_KEY_RENDER ))
140127 {
141128 auto renderSettings = jsonSettings[SETTINGS_KEY_RENDER ];
@@ -188,7 +175,6 @@ void GenOnlineSettings::Load(void)
188175 {
189176 m_Camera_MinHeight = m_Camera_MinHeight_default;
190177 m_Camera_MaxHeight_LobbyHost = m_Camera_MaxHeight_LobbyHost;
191- m_Input_LockCursorToGameWindow = true ;
192178 m_bVerbose = false ;
193179 m_Render_LimitFramerate = true ;
194180 m_Render_FramerateLimit_FPSVal = 60 ;
@@ -217,13 +203,6 @@ void GenOnlineSettings::Save()
217203 }
218204 },
219205
220- {
221- SETTINGS_KEY_INPUT ,
222- {
223- {SETTINGS_KEY_INPUT_LOCK_CURSOR_TO_GAME_WINDOW , m_Input_LockCursorToGameWindow}
224- }
225- },
226-
227206 {
228207 SETTINGS_KEY_RENDER ,
229208 {
@@ -257,4 +236,4 @@ void GenOnlineSettings::Save()
257236 fwrite (strData.data (), 1 , strData.size (), file);
258237 fclose (file);
259238 }
260- }
239+ }
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