Repository navigation
Expand file tree
/
Copy pathpyJay.py
More file actions
240 lines (209 loc) · 7.83 KB
/
Copy pathpyJay.py
File metadata and controls
240 lines (209 loc) · 7.83 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
import pygame
import random
import json
pygame.font.init()
print('Thank you for installing the PyJay v.1.0 pygame engine! PyJay was made by Connor Layson.')
class map:
def __init__(self,map_info,collider=False,map_x=0,map_y=0,extension='png'):
with open(map_info,'r') as f:
self.map_data = f.readlines()
self.map_x = map_x
self.map_y = map_y
self.collider = collider
self.ext = extension
f = open(self.map_data[1].strip(),'r')
data = f.read()
f.close()
data = data.split('\n')
self.game_map = []
for row in data:
self.game_map.append(list(row))
def collide(self):
if self.collider == False:
print('This map isn\'t set up to be a collider.')
else:
rect_list = []
img_size = int(self.map_data[2].strip())*int(self.map_data[3].strip())
y = 0
for row in self.game_map:
x = 0
for tile in row:
if tile == '0':
pass
else:
rect = pygame.rect.Rect((x*img_size)+self.map_x,(y*img_size)+self.map_y,img_size,img_size)
rect_list.append(rect)
x += 1
y += 1
return rect_list
def display(self,screen,load_box):
if self.collider:
print('You can\'t display a collider map.')
else:
img_size = int(self.map_data[2].strip())*int(self.map_data[3].strip())
y = 0
for row in self.game_map:
x = 0
for tile in row:
if tile == '0':
pass
else:
hitbox = pygame.Rect((((x*img_size)+self.map_x),((y*img_size)+self.map_y)),(img_size,img_size))
if hitbox.colliderect(load_box):
img_name = self.map_data[0].strip()+tile+'.'+self.ext
img = pygame.image.load(img_name)
img = pygame.transform.scale(img,(img_size,img_size))
screen.blit(img,(((x*img_size)+self.map_x),((y*img_size)+self.map_y)))
x += 1
y += 1
def move(self,move_x,move_y):
self.map_x += move_x
self.map_y += move_y
class interactable(object):
def __init__(self,file):
self.file = file
with open(self.file,"r") as f:
self.data = json.load(f)
self.map = self.data["map_data"]["file"]
self.width = self.data["map_data"]["width"]
self.height = self.data["map_data"]["height"]
self.map_x = 0
self.map_y = 0
f = open(self.map,'r')
data = f.read()
f.close()
data = data.split('\n')
self.game_map = []
for row in data:
self.game_map.append(list(row))
def collide(self,plRect):
y = 0
self.rect_list = []
for row in self.game_map:
x = 0
for tile in row:
if tile == '0':
pass
else:
rect = pygame.Rect((x*self.width)+self.map_x,(y*self.height)+self.map_y,self.width,self.height)
rect_data = {
"rect": rect,
"key": tile
}
self.rect_list.append(rect_data)
x += 1
y += 1
for data_point in self.rect_list:
if plRect.colliderect(data_point["rect"]):
for obj in self.data["objects"]:
if obj["key"] == data_point["key"]:
return obj["function"]
def move(self,move_x,move_y):
self.map_x += move_x
self.map_y += move_y
def display(self,screen):
for tile in self.rect_list:
pygame.draw.rect(screen,(255,255,0),tile["rect"],1)
class button (object):
def __init__(self,x,y,text,font=pygame.font.Font(None,50)):
self.x = x
self.y = y
self.text = text
self.font = font
self.text_load = self.font.render(text, True, (159, 240, 101))
self.text_rect = self.text_load.get_rect(center=(self.x,self.y))
def display(self,screen):
screen.blit(self.text_load, self.text_rect)
def get_click(self,mosPos):
if self.text_rect.collidepoint(mosPos):
return True
else:
return False
class particle:
def __init__(self,startX,startY,color,size,speed,lifetime=60):
self.start_posX = startX
self.start_posY = startY
self.x = self.start_posX
self.y = self.start_posY
self.dirX = random.randint(-5,5)
self.dirY = random.randint(-5,5)
self.speed = speed
self.size = size
self.color = color
self.lifetime = lifetime
def move(self):
self.x += self.dirX*self.speed
self.y += self.dirY*self.speed
def lifetime_check(self):
self.lifetime -= 1
if self.lifetime == 0:
return True
else:
return False
def display(self,screen):
self.screen = screen
self.star = pygame.draw.circle(self.screen,self.color,(self.x,self.y),self.size)
class animation:
def __init__(self,folder,noOfFrames,speed=1,filetype='.png'):
self.anim_folder = folder
self.frames = noOfFrames
self.speed = speed
self.counter = speed
self.filetype = filetype
self.frame = 0
def slide(self):
self.counter -= 1
if self.counter == 0:
self.counter = self.speed
self.frame += 1
if self.frame > self.frames-1:
self.frame = 0
self.image = pygame.image.load(self.anim_folder+str(self.frame)+self.filetype)
def display(self,screen,x,y):
screen.blit(self.image,(x,y))
class announcement:
def __init__(self,text,img,color,font,screen):
self.text = text
self.img = img
self.color = color
self.screen = screen
self.img = pygame.image.load(img)
self.img = pygame.transform.scale(self.img,(300,100))
self.font = font
self.text_load = self.font.render(self.text, True, self.color)
self.img_x = self.screen.get_width()+(self.img.get_width()/2)
self.img_y = self.screen.get_height()/2
self.text_x = 0-(self.img.get_width()/2)
self.text_y = self.screen.get_height()/2
def reset(self):
self.img_x = self.screen.get_width()+(self.img.get_width()/2)
self.img_y = self.screen.get_height()/2
self.text_x = 0-(self.img.get_width()/2)
self.text_y = self.screen.get_height()/2
def display(self):
self.img_rect = self.img.get_rect(center=(self.img_x,self.img_y))
self.screen.blit(self.img,self.img_rect)
self.text_rect = self.text_load.get_rect(center=(self.text_x,self.text_y))
self.screen.blit(self.text_load,self.text_rect)
def move(self):
dif = abs(self.screen.get_width()/2 - self.text_x)
if dif < 2:
dif = 2
self.text_x += dif/30
imgdif = abs(self.screen.get_width()/2 - self.img_x)
if imgdif < 2:
imgdif = 2
self.img_x -= imgdif/30
class data_management:
def __init__(self,fileName):
print('[CONSOLE] Save object created')
self.name = fileName + '.json'
def save(self,data):
with open(self.name,'w') as save_file:
json.dump(data,save_file,indent=4)
print('[CONSOLE] Saved the game')
def load(self):
with open(self.name) as save_file:
data = json.load(save_file)
print('[CONSOLE] Loaded save data')
return data