Skip to content

Latest commit

 

History

History

contact_network

Folders and files

NameName
Last commit message
Last commit date

parent directory

..
 
 
 
 
 
 
 
 

README.md

Contact network

Spheres are packed into a boxed domain (four wall-mesh segments plus a bottom mesh) and settle under gravity. The case demonstrates writing out the full particle-particle and particle-wall contact network (which particles/walls touch which, each timestep) as part of the standard output, rather than just aggregate contact counts.

Key features shown

  • output_settings write_particle_contact_network yes write_wall_contact_network yes — enables per-contact network export in the standard VTK output stream
  • insertion mode pack region simulation_domain_region_ — packs the entire domain to a target volume fraction
  • mesh id ... file meshes/wall.stl translate/rotate — reuses a single wall STL, repositioned to form a four-sided enclosure
  • neighbor_list skin_size — verlet-list skin sizing for contact detection

Files

  • contact_network.asx — single script for the fill and contact-network output
  • meshes/bottom.stl, meshes/wall.stl — floor and reusable wall panel geometry