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Copy pathCMakeLists.txt
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264 lines (225 loc) · 8.93 KB
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cmake_minimum_required(VERSION 3.10)
set(BUILD_TYPE "Debug and Release" CACHE STRING "Choose Build type")
set(CMAKE_BUILD_TYPE Debug)
set(CMAKE_CONFIGURATION_TYPES Debug Release)
# set the project name
project(FEBasicApplication)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(MSVC)
# Disable C4251 warning
add_compile_options(/wd4251)
endif()
option(BUILD_SHARED_LIBS "Build FEBasicApplication as a shared library" OFF)
option(USE_STATIC_RUNTIME "Use static runtime (/MT) instead of dynamic (/MD)" ON)
option(FE_BASIC_APPLICATION_ENABLE_TESTS "Build the FEBasicApplicationTests executable" OFF)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
if(MSVC)
# Disable C4251 warning
add_compile_options(/wd4251)
if(USE_STATIC_RUNTIME)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
else()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
endif()
# Turn on the ability to create folders to organize projects (.vcproj)
# It creates "CMakePredefinedTargets" folder by default and adds CMake
# defined projects like INSTALL.vcproj and ZERO_CHECK.vcproj
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# *************** THIRD_PARTY ***************
file(GLOB imgui_SRC
"ThirdParty/imgui/misc/cpp/imgui_stdlib.cpp"
"ThirdParty/imgui/imgui.cpp"
"ThirdParty/imgui/imgui_demo.cpp"
"ThirdParty/imgui/imgui_draw.cpp"
"ThirdParty/imgui/imgui_impl_glfw.cpp"
"ThirdParty/imgui/imgui_impl_opengl3.cpp"
"ThirdParty/imgui/imgui_tables.cpp"
"ThirdParty/imgui/imgui_widgets.cpp"
)
# *************** THIRD_PARTY END ***************
file(GLOB BasicApplicationNetworkSubSystem_SRC
"SubSystems/Networking/FENetworkingBaseClasses.cpp"
"SubSystems/Networking/FENetworkingBaseClasses.h"
"SubSystems/Networking/FEClientSideNetworkConnection.cpp"
"SubSystems/Networking/FEClientSideNetworkConnection.h"
"SubSystems/Networking/FEServerSideNetworkConnection.cpp"
"SubSystems/Networking/FEServerSideNetworkConnection.h"
"SubSystems/Networking/FENetworking.cpp"
"SubSystems/Networking/FENetworking.h"
)
file(GLOB BasicApplicationProfilingSubSystem_SRC
"SubSystems/Profiling/FEProfilingRegistry.cpp"
"SubSystems/Profiling/FEProfilingRegistry.h"
"SubSystems/Profiling/FEScopedTimer.cpp"
"SubSystems/Profiling/FEScopedTimer.h"
"SubSystems/Profiling/FEProfilingManager.cpp"
"SubSystems/Profiling/FEProfilingManager.h"
)
file(GLOB BasicApplicationSubSystem_SRC
"FEBasicApplication.cpp"
"FEBasicApplication.h"
"FEVirtualUI.cpp"
"FEVirtualUI.h"
"FEWindow.cpp"
"FEWindow.h"
"FEConsoleWindow.cpp"
"FEConsoleWindow.h"
"FEThreadPool.cpp"
"FEThreadPool.h"
"FELog.cpp"
"FELog.h"
"FETime.cpp"
"FETime.h"
"FEUniqueID.cpp"
"FEUniqueID.h"
"FEBasicApplicationAPI.h"
)
set(ALL_SOURCE_FILES "")
list(APPEND ALL_SOURCE_FILES
${BasicApplicationSubSystem_SRC}
${BasicApplicationNetworkSubSystem_SRC}
${BasicApplicationProfilingSubSystem_SRC}
# *************** THIRD_PARTY ***************
${imgui_SRC}
)
set(GLEW_LIB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/glew2/lib/$(PlatformTarget))
set(GLFW_LIB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/GLFW/lib/$(PlatformTarget))
set(GLEW_LIB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/glew2/lib/$(PlatformTarget) PARENT_SCOPE)
set(GLFW_LIB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/GLFW/lib/$(PlatformTarget) PARENT_SCOPE)
link_directories(${GLEW_LIB_DIR})
link_directories(${GLFW_LIB_DIR})
if(BUILD_SHARED_LIBS)
add_library(FEBasicApplication SHARED ${ALL_SOURCE_FILES})
target_compile_definitions(FEBasicApplication PRIVATE FEBASICAPPLICATION_EXPORTS)
target_compile_definitions(FEBasicApplication PUBLIC FEBASICAPPLICATION_SHARED)
# Sometimes /GL conflicts with WINDOWS_EXPORT_ALL_SYMBOLS
set_target_properties(FEBasicApplication PROPERTIES COMPILE_OPTIONS "/GL-")
set_target_properties(FEBasicApplication PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS ON)
# Disable C4251 warning
target_compile_options(FEBasicApplication PRIVATE /wd4251)
else()
add_library(FEBasicApplication STATIC ${ALL_SOURCE_FILES})
endif()
# Adjust GLFW and GLEW linking based on BUILD_SHARED_LIBS and USE_STATIC_RUNTIME
if(BUILD_SHARED_LIBS)
if(USE_STATIC_RUNTIME)
message(WARNING "Building a shared library with static runtime is uncommon and may lead to issues.")
set(GLFW_LIBRARY "glfw3_mt.lib")
set(GLEW_LIBRARY "glew32s.lib")
else()
set(GLFW_LIBRARY "glfw3dll.lib")
set(GLEW_LIBRARY "glew32.lib")
endif()
else()
if(USE_STATIC_RUNTIME)
set(GLFW_LIBRARY "glfw3_mt.lib")
set(GLEW_LIBRARY "glew32s.lib")
else()
set(GLFW_LIBRARY "glfw3.lib")
set(GLEW_LIBRARY "glew32.lib")
endif()
endif()
# Define GLEW_STATIC for static builds
if(USE_STATIC_RUNTIME)
add_definitions(-DGLEW_STATIC)
endif()
target_link_libraries(FEBasicApplication
PRIVATE
${GLEW_LIBRARY}
${GLFW_LIBRARY}
opengl32.lib
)
# Opt-in GoogleTest target for downstream projects.
# Consumers that want tests:
# target_link_libraries(YourApp PRIVATE FocalEngine::GTest)
# This intentionally does NOT include gtest_main, consumers keep their own entry point (WinMain/main).
if(NOT TARGET FocalEngine_GTest)
add_library(FocalEngine_GTest INTERFACE)
if(USE_STATIC_RUNTIME)
target_link_libraries(FocalEngine_GTest INTERFACE
debug ${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/googletest/lib/Debug/gtest.lib
optimized ${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/googletest/lib/Release/gtest.lib
)
else()
target_link_libraries(FocalEngine_GTest INTERFACE
debug ${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/googletest/lib/Debug/Dynamic/gtest.lib
optimized ${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/googletest/lib/Release/Dynamic/gtest.lib
)
endif()
target_include_directories(FocalEngine_GTest INTERFACE
${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/googletest/include
)
add_library(FocalEngine::GTest ALIAS FocalEngine_GTest)
endif()
# Separate test executable for FEBasicApplication.
if(FE_BASIC_APPLICATION_ENABLE_TESTS)
file(GLOB BasicApplicationTests_SRC
"Tests/RunAllTests.cpp"
"Tests/FEThreadPoolTests.h"
"Tests/FEThreadPoolTests.cpp"
)
add_executable(FEBasicApplicationTests ${BasicApplicationTests_SRC})
target_link_libraries(FEBasicApplicationTests
PRIVATE
FEBasicApplication
FocalEngine::GTest
)
source_group("Source Files" FILES ${BasicApplicationTests_SRC})
endif()
source_group("Source Files" FILES ${BasicApplicationSubSystem_SRC})
source_group("Source Files/SubSystems/Networking" FILES ${BasicApplicationNetworkSubSystem_SRC})
source_group("Source Files/SubSystems/Profiling" FILES ${BasicApplicationProfilingSubSystem_SRC})
# *************** THIRD_PARTY ***************
source_group("Source Files/ThirdParty/imgui" FILES ${imgui_SRC})
# set the startup project (prefer the test exe when tests are enabled, so F5 runs them)
if(FE_BASIC_APPLICATION_ENABLE_TESTS)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT FEBasicApplicationTests)
else()
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT FEBasicApplication)
endif()
set(GLEW_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/glew2/include)
set(BASICAPP_THIRDPARTY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty)
set(GLEW_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/glew2/include PARENT_SCOPE)
set(BASICAPP_THIRDPARTY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty PARENT_SCOPE)
set(BASICAPP_DIR ${CMAKE_CURRENT_SOURCE_DIR} PARENT_SCOPE)
include_directories(
${GLEW_INCLUDE_DIR}
${BASICAPP_THIRDPARTY_DIR}
${BASICAPP_THIRDPARTY_DIR}/imgui
)
# Export the BUILD_SHARED_LIBS and USE_STATIC_RUNTIME variables
set(BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS} PARENT_SCOPE)
set(USE_STATIC_RUNTIME ${USE_STATIC_RUNTIME} PARENT_SCOPE)
# Export the GLEW_LIBRARY and GLFW_LIBRARY variables
set(GLEW_LIBRARY ${GLEW_LIBRARY} PARENT_SCOPE)
set(GLFW_LIBRARY ${GLFW_LIBRARY} PARENT_SCOPE)
# If building as DLL, copy necessary DLLs to output directory
if(BUILD_SHARED_LIBS)
add_custom_command(TARGET FEBasicApplication POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${GLFW_LIB_DIR}/glfw3.dll"
"$<TARGET_FILE_DIR:FEBasicApplication>"
)
endif()
# If using dynamic runtime, copy necessary DLLs to output directory
if(NOT USE_STATIC_RUNTIME)
add_custom_command(TARGET FEBasicApplication POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${GLEW_LIB_DIR}/glew32.dll"
"$<TARGET_FILE_DIR:FEBasicApplication>"
)
endif()
add_custom_command(TARGET FEBasicApplication PRE_BUILD
COMMAND ${CMAKE_COMMAND}
-D PROJECT_VERSION_PREFIX=FE_BASIC_APPLICATION_
-D PROJECT_VERSION_MAJOR=0
-D PROJECT_VERSION_MINOR=4
-D PROJECT_VERSION_PATCH=4
-D PROJECT_VERSION_DIR=${CMAKE_CURRENT_SOURCE_DIR}/VersionInfo
-P ${CMAKE_CURRENT_SOURCE_DIR}/VersionInfo/UpdateProjectVersion.cmake
)