Hello, Do you have any thoughts on adapting your work to an object centric scenario? I'm interested in extracting a texture mesh for a single object. This [work](https://arxiv.org/abs/2501.08174) proposes some loss adaptations which I've been able to use to get good mesh results using vanilla 2DGS, but I think that your work which additionally utilizes depth will provide better results for objects with featureless texture. Will I additionally need to mask upstream parts of the network like depth estimation or will masking during mesh extraction allow for getting the mesh for a single object? Thanks for you great work!